Name: avdl Version: 0.9.8 Release: 1%{?dist} Summary: Abstract video-game development language compiler License: GPLv3 URL: https://afloofdev.com/avdl Source0: https://github.com/tomtsagk/%{name}/archive/refs/tags/v%{version}.tar.gz BuildRequires: make, gcc, glew-devel, SDL2-devel, SDL2_mixer-devel Requires: glew-devel, SDL2-devel, SDL2_mixer-devel, libpng-devel, libvorbis-devel, libogg-devel %description A compiler for the high level programming language with the same name. It is used to compile scripts written in this language to full games. %global debug_package %{nil} %prep %autosetup %build make %{?_smp_mflags} prefix=/usr %install rm -rf $RPM_BUILD_ROOT make %{?_smp_mflags} prefix=/usr DESTDIR=%{buildroot} install %files /usr/bin/avdl /usr/include/dd_* /usr/include/avdl_* /usr/share/avdl/android/* /usr/share/avdl/quest2/* /usr/share/avdl/cengine/* /usr/share/avdl/templates/* /usr/share/vim/vimfiles/ftdetect/avdl.vim /usr/share/vim/vimfiles/syntax/avdl.vim %license LICENSE %doc /usr/share/man/man1/avdl.1.gz %changelog * Wed May 24 2023 Tom Tsagkatos - Add support for VR with Quest 2 - Can now open URL links from game - Add Google Play Achievements * Tue Feb 14 2023 Tom Tsagk - Improve online functionality - Automate builds - Improve android builds * Wed Aug 31 2022 Tom Tsagk - Add achievements - Re-organise some files to make compilation simpler * Wed Jun 15 2022 Tom Tsagk - Fix no audio bug for installed projects - Fix no sfx bug for installed projects * Tue Jun 14 2022 Tom Tsagk - Switch text renderer to use bitmap fonts - Separate music and sound audio - Separate textures and meshes, to make them easier to manage. * Sat Feb 18 2022 Tom Tsagk - Fix bug that caused shaders to not render meshes on some hardware - Add save/load functionality for android too * Thu Feb 10 2022 Tom Tsagk - Added `cmake` for better compilation options - Bug fixes in regards to compilation - Fix bug that added asset path twice * Fri Feb 07 2022 Tom Tsagk - Update to version `0.2.2` - Improve automated compilation of games - Fix localisation issue with compiled games * Thu Jan 06 2022 Tom Tsagk - Update to version `0.2.1` - Created unit test to make the project more stable. - The internal game engine is now compiled for each project to make cross compilation easier. * Sun Aug 29 2021 Tom Tsagk - Update to version `0.1.2` - Removed the `freeglut` dependency, as it's no longer used. * Sat Aug 21 2021 Tom Tsagk - Update to version `0.0.7` * Sat Aug 21 2021 Tom Tsagk - Update to github source * Sat Aug 07 2021 Tom Tsagk - Initial Release