*No copyright* Apache License ----------------------------- directx-shader-compiler/external/googletest/googlemock/README.md *No copyright* Apache License 2.0 --------------------------------- directx-shader-compiler/external/SPIRV-Tools/CHANGES directx-shader-compiler/external/SPIRV-Tools/LICENSE directx-shader-compiler/external/SPIRV-Tools/tools/sva/package.json directx-shader-compiler/external/SPIRV-Tools/utils/vscode/package.json directx-shader-compiler/external/SPIRV-Tools/utils/vscode/src/lsp/LICENSE directx-shader-compiler/external/effcee/LICENSE directx-shader-compiler/external/googletest/googlemock/scripts/generator/LICENSE *No copyright* MIT License -------------------------- directx-shader-compiler/tools/clang/lib/Headers/Intrin.h directx-shader-compiler/tools/clang/lib/Headers/__wmmintrin_aes.h directx-shader-compiler/tools/clang/lib/Headers/__wmmintrin_pclmul.h directx-shader-compiler/tools/clang/lib/Headers/adxintrin.h 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directx-shader-compiler/tools/clang/lib/Headers/varargs.h directx-shader-compiler/tools/clang/lib/Headers/vecintrin.h directx-shader-compiler/tools/clang/lib/Headers/wmmintrin.h directx-shader-compiler/tools/clang/lib/Headers/x86intrin.h directx-shader-compiler/tools/clang/lib/Headers/xmmintrin.h directx-shader-compiler/tools/clang/lib/Headers/xopintrin.h directx-shader-compiler/tools/clang/lib/Headers/xtestintrin.h *No copyright* Public domain ---------------------------- directx-shader-compiler/lib/Fuzzer/FuzzerSHA1.cpp Apache License 2.0 ------------------ directx-shader-compiler/external/SPIRV-Tools/.gn directx-shader-compiler/external/SPIRV-Tools/BUILD.gn directx-shader-compiler/external/SPIRV-Tools/CMakeLists.txt directx-shader-compiler/external/SPIRV-Tools/PRESUBMIT.py directx-shader-compiler/external/SPIRV-Tools/README.md directx-shader-compiler/external/SPIRV-Tools/android_test/test.cpp directx-shader-compiler/external/SPIRV-Tools/build_overrides/build.gni 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directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_copy_objects.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_donate_modules.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_donate_modules.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_duplicate_regions_with_selections.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_duplicate_regions_with_selections.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_expand_vector_reductions.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_expand_vector_reductions.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_flatten_conditional_branches.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_flatten_conditional_branches.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_inline_functions.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_inline_functions.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_interchange_signedness_of_integer_operands.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_interchange_signedness_of_integer_operands.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_interchange_zero_like_constants.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_interchange_zero_like_constants.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_invert_comparison_operators.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_invert_comparison_operators.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_make_vector_operations_dynamic.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_make_vector_operations_dynamic.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_merge_blocks.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_merge_blocks.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_merge_function_returns.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_merge_function_returns.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_mutate_pointers.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_mutate_pointers.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_obfuscate_constants.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_obfuscate_constants.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_outline_functions.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_outline_functions.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_blocks.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_blocks.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_function_parameters.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_function_parameters.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_instructions.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_instructions.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_phi_operands.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_permute_phi_operands.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_propagate_instructions_down.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_propagate_instructions_down.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_propagate_instructions_up.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_propagate_instructions_up.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_push_ids_through_variables.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_push_ids_through_variables.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_adds_subs_muls_with_carrying_extended.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_adds_subs_muls_with_carrying_extended.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_branches_from_dead_blocks_with_exits.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_branches_from_dead_blocks_with_exits.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_copy_memories_with_loads_stores.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_copy_memories_with_loads_stores.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_copy_objects_with_stores_loads.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_copy_objects_with_stores_loads.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_irrelevant_ids.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_irrelevant_ids.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_linear_algebra_instructions.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_linear_algebra_instructions.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_loads_stores_with_copy_memories.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_loads_stores_with_copy_memories.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_opphi_ids_from_dead_predecessors.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_opphi_ids_from_dead_predecessors.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_opselects_with_conditional_branches.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_opselects_with_conditional_branches.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_parameter_with_global.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_parameter_with_global.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_params_with_struct.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_replace_params_with_struct.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_split_blocks.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_split_blocks.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_swap_commutable_operands.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_swap_commutable_operands.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_swap_conditional_branch_operands.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_swap_conditional_branch_operands.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_toggle_access_chain_instruction.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_toggle_access_chain_instruction.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_wrap_regions_in_selections.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_pass_wrap_regions_in_selections.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_util.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/fuzzer_util.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/id_use_descriptor.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/id_use_descriptor.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/instruction_descriptor.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/instruction_descriptor.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/instruction_message.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/instruction_message.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/overflow_id_source.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/overflow_id_source.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_instances.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager_looped_with_recommendations.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager_looped_with_recommendations.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager_random_with_recommendations.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager_random_with_recommendations.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager_simple.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_manager_simple.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_recommender.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_recommender.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_recommender_standard.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pass_management/repeated_pass_recommender_standard.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/protobufs/spirvfuzz_protobufs.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/protobufs/spvtoolsfuzz.proto directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pseudo_random_generator.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/pseudo_random_generator.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/random_generator.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/random_generator.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/replayer.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/replayer.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/shrinker.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/shrinker.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_access_chain.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_access_chain.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_bit_instruction_synonym.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_bit_instruction_synonym.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_boolean.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_boolean.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_composite.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_composite.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_null.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_null.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_scalar.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_constant_scalar.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_copy_memory.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_copy_memory.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_dead_block.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_dead_block.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_dead_break.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_dead_break.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_dead_continue.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_dead_continue.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_early_terminator_wrapper.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_early_terminator_wrapper.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_function.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_function.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_global_undef.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_global_undef.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_global_variable.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_global_variable.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_image_sample_unused_components.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_image_sample_unused_components.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_local_variable.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_local_variable.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_loop_preheader.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_loop_preheader.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_loop_to_create_int_constant_synonym.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_loop_to_create_int_constant_synonym.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_no_contraction_decoration.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_no_contraction_decoration.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_opphi_synonym.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_opphi_synonym.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_parameter.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_parameter.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_relaxed_decoration.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_relaxed_decoration.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_spec_constant_op.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_spec_constant_op.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_synonym.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_synonym.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_array.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_array.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_boolean.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_boolean.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_float.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_float.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_function.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_function.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_int.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_int.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_matrix.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_matrix.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_pointer.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_pointer.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_struct.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_struct.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_vector.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_add_type_vector.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_adjust_branch_weights.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_adjust_branch_weights.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_composite_construct.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_composite_construct.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_composite_extract.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_composite_extract.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_composite_insert.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_composite_insert.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_compute_data_synonym_fact_closure.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_compute_data_synonym_fact_closure.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_context.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_context.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_duplicate_region_with_selection.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_duplicate_region_with_selection.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_equation_instruction.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_equation_instruction.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_expand_vector_reduction.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_expand_vector_reduction.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_flatten_conditional_branch.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_flatten_conditional_branch.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_function_call.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_function_call.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_inline_function.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_inline_function.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_invert_comparison_operator.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_invert_comparison_operator.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_load.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_load.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_make_vector_operation_dynamic.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_make_vector_operation_dynamic.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_merge_blocks.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_merge_blocks.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_merge_function_returns.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_merge_function_returns.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_move_block_down.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_move_block_down.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_move_instruction_down.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_move_instruction_down.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_mutate_pointer.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_mutate_pointer.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_outline_function.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_outline_function.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_permute_function_parameters.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_permute_function_parameters.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_permute_phi_operands.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_permute_phi_operands.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_propagate_instruction_down.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_propagate_instruction_down.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_propagate_instruction_up.cpp directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_propagate_instruction_up.h directx-shader-compiler/external/SPIRV-Tools/source/fuzz/transformation_push_id_through_variable.cpp 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directx-shader-compiler/external/re2/re2/testing/exhaustive1_test.cc directx-shader-compiler/external/re2/re2/testing/exhaustive2_test.cc directx-shader-compiler/external/re2/re2/testing/exhaustive3_test.cc directx-shader-compiler/external/re2/re2/testing/exhaustive_test.cc directx-shader-compiler/external/re2/re2/testing/exhaustive_tester.cc directx-shader-compiler/external/re2/re2/testing/exhaustive_tester.h directx-shader-compiler/external/re2/re2/testing/filtered_re2_test.cc directx-shader-compiler/external/re2/re2/testing/mimics_pcre_test.cc directx-shader-compiler/external/re2/re2/testing/null_walker.cc directx-shader-compiler/external/re2/re2/testing/parse_test.cc directx-shader-compiler/external/re2/re2/testing/possible_match_test.cc directx-shader-compiler/external/re2/re2/testing/random_test.cc directx-shader-compiler/external/re2/re2/testing/re2_arg_test.cc directx-shader-compiler/external/re2/re2/testing/re2_test.cc directx-shader-compiler/external/re2/re2/testing/regexp_benchmark.cc directx-shader-compiler/external/re2/re2/testing/regexp_generator.cc directx-shader-compiler/external/re2/re2/testing/regexp_generator.h directx-shader-compiler/external/re2/re2/testing/regexp_test.cc directx-shader-compiler/external/re2/re2/testing/required_prefix_test.cc directx-shader-compiler/external/re2/re2/testing/search_test.cc directx-shader-compiler/external/re2/re2/testing/set_test.cc directx-shader-compiler/external/re2/re2/testing/simplify_test.cc directx-shader-compiler/external/re2/re2/testing/string_generator.cc directx-shader-compiler/external/re2/re2/testing/string_generator.h directx-shader-compiler/external/re2/re2/testing/string_generator_test.cc directx-shader-compiler/external/re2/re2/testing/tester.cc directx-shader-compiler/external/re2/re2/testing/tester.h directx-shader-compiler/external/re2/re2/tostring.cc directx-shader-compiler/external/re2/re2/unicode.py directx-shader-compiler/external/re2/re2/unicode_casefold.cc directx-shader-compiler/external/re2/re2/unicode_casefold.h directx-shader-compiler/external/re2/re2/unicode_groups.cc directx-shader-compiler/external/re2/re2/unicode_groups.h directx-shader-compiler/external/re2/re2/walker-inl.h directx-shader-compiler/external/re2/re2_test.bzl directx-shader-compiler/external/re2/runtests directx-shader-compiler/external/re2/testinstall.cc directx-shader-compiler/external/re2/ucs2.diff directx-shader-compiler/external/re2/util/benchmark.cc directx-shader-compiler/external/re2/util/benchmark.h directx-shader-compiler/external/re2/util/flags.h directx-shader-compiler/external/re2/util/fuzz.cc directx-shader-compiler/external/re2/util/logging.h directx-shader-compiler/external/re2/util/mix.h directx-shader-compiler/external/re2/util/mutex.h directx-shader-compiler/external/re2/util/pcre.cc directx-shader-compiler/external/re2/util/pcre.h directx-shader-compiler/external/re2/util/pod_array.h directx-shader-compiler/external/re2/util/rune.cc directx-shader-compiler/external/re2/util/sparse_array.h directx-shader-compiler/external/re2/util/sparse_set.h directx-shader-compiler/external/re2/util/strutil.cc directx-shader-compiler/external/re2/util/strutil.h directx-shader-compiler/external/re2/util/test.cc directx-shader-compiler/external/re2/util/test.h directx-shader-compiler/external/re2/util/utf.h directx-shader-compiler/external/re2/util/util.h directx-shader-compiler/include/dxc/DXIL/DXIL.h directx-shader-compiler/include/dxc/DXIL/DxilCBuffer.h directx-shader-compiler/include/dxc/DXIL/DxilCompType.h directx-shader-compiler/include/dxc/DXIL/DxilConstants.h directx-shader-compiler/include/dxc/DXIL/DxilCounters.h directx-shader-compiler/include/dxc/DXIL/DxilEntryProps.h directx-shader-compiler/include/dxc/DXIL/DxilFunctionProps.h directx-shader-compiler/include/dxc/DXIL/DxilInstructions.h directx-shader-compiler/include/dxc/DXIL/DxilInterpolationMode.h directx-shader-compiler/include/dxc/DXIL/DxilMetadataHelper.h directx-shader-compiler/include/dxc/DXIL/DxilModule.h directx-shader-compiler/include/dxc/DXIL/DxilOperations.h directx-shader-compiler/include/dxc/DXIL/DxilPDB.h directx-shader-compiler/include/dxc/DXIL/DxilResource.h directx-shader-compiler/include/dxc/DXIL/DxilResourceBase.h directx-shader-compiler/include/dxc/DXIL/DxilResourceBinding.h directx-shader-compiler/include/dxc/DXIL/DxilResourceProperties.h directx-shader-compiler/include/dxc/DXIL/DxilSampler.h directx-shader-compiler/include/dxc/DXIL/DxilSemantic.h directx-shader-compiler/include/dxc/DXIL/DxilShaderFlags.h directx-shader-compiler/include/dxc/DXIL/DxilShaderModel.h directx-shader-compiler/include/dxc/DXIL/DxilSigPoint.h directx-shader-compiler/include/dxc/DXIL/DxilSigPoint.inl directx-shader-compiler/include/dxc/DXIL/DxilSignature.h directx-shader-compiler/include/dxc/DXIL/DxilSignatureElement.h directx-shader-compiler/include/dxc/DXIL/DxilSubobject.h directx-shader-compiler/include/dxc/DXIL/DxilTypeSystem.h directx-shader-compiler/include/dxc/DXIL/DxilUtil.h directx-shader-compiler/include/dxc/DxilContainer/DxcContainerBuilder.h directx-shader-compiler/include/dxc/DxilContainer/DxilContainer.h directx-shader-compiler/include/dxc/DxilContainer/DxilContainerAssembler.h directx-shader-compiler/include/dxc/DxilContainer/DxilContainerReader.h directx-shader-compiler/include/dxc/DxilContainer/DxilPipelineStateValidation.h directx-shader-compiler/include/dxc/DxilContainer/DxilRuntimeReflection.h directx-shader-compiler/include/dxc/DxilContainer/DxilRuntimeReflection.inl directx-shader-compiler/include/dxc/DxilPIXPasses/DxilPIXPasses.h directx-shader-compiler/include/dxc/DxilPIXPasses/DxilPIXVirtualRegisters.h directx-shader-compiler/include/dxc/DxilRootSignature/DxilRootSignature.h directx-shader-compiler/include/dxc/DxrFallback/DxrFallbackCompiler.h directx-shader-compiler/include/dxc/HLSL/ComputeViewIdState.h directx-shader-compiler/include/dxc/HLSL/ControlDependence.h directx-shader-compiler/include/dxc/HLSL/DxilConvergentName.h directx-shader-compiler/include/dxc/HLSL/DxilExportMap.h directx-shader-compiler/include/dxc/HLSL/DxilFallbackLayerPass.h directx-shader-compiler/include/dxc/HLSL/DxilGenerationPass.h directx-shader-compiler/include/dxc/HLSL/DxilLinker.h directx-shader-compiler/include/dxc/HLSL/DxilNoops.h directx-shader-compiler/include/dxc/HLSL/DxilPackSignatureElement.h directx-shader-compiler/include/dxc/HLSL/DxilSignatureAllocator.h directx-shader-compiler/include/dxc/HLSL/DxilSignatureAllocator.inl directx-shader-compiler/include/dxc/HLSL/DxilSpanAllocator.h directx-shader-compiler/include/dxc/HLSL/DxilValidation.h directx-shader-compiler/include/dxc/HLSL/HLLowerUDT.h directx-shader-compiler/include/dxc/HLSL/HLMatrixLowerHelper.h directx-shader-compiler/include/dxc/HLSL/HLMatrixLowerPass.h directx-shader-compiler/include/dxc/HLSL/HLMatrixType.h directx-shader-compiler/include/dxc/HLSL/HLModule.h directx-shader-compiler/include/dxc/HLSL/HLOperationLower.h directx-shader-compiler/include/dxc/HLSL/HLOperationLowerExtension.h directx-shader-compiler/include/dxc/HLSL/HLOperations.h directx-shader-compiler/include/dxc/HLSL/HLResource.h directx-shader-compiler/include/dxc/HLSL/HLSLExtensionsCodegenHelper.h directx-shader-compiler/include/dxc/HLSL/HLUtil.h directx-shader-compiler/include/dxc/HLSL/ViewIDPipelineValidation.inl directx-shader-compiler/include/dxc/HlslIntrinsicOp.h directx-shader-compiler/include/dxc/Support/CMakeLists.txt directx-shader-compiler/include/dxc/Support/DxcLangExtensionsCommonHelper.h directx-shader-compiler/include/dxc/Support/DxcLangExtensionsHelper.h directx-shader-compiler/include/dxc/Support/ErrorCodes.h directx-shader-compiler/include/dxc/Support/FileIOHelper.h directx-shader-compiler/include/dxc/Support/Global.h directx-shader-compiler/include/dxc/Support/HLSLOptions.h directx-shader-compiler/include/dxc/Support/HLSLOptions.td directx-shader-compiler/include/dxc/Support/SPIRVOptions.h directx-shader-compiler/include/dxc/Support/Unicode.h directx-shader-compiler/include/dxc/Support/WinAdapter.h directx-shader-compiler/include/dxc/Support/WinFunctions.h directx-shader-compiler/include/dxc/Support/WinIncludes.h directx-shader-compiler/include/dxc/Support/dxcapi.impl.h directx-shader-compiler/include/dxc/Support/dxcapi.use.h directx-shader-compiler/include/dxc/Support/dxcfilesystem.h directx-shader-compiler/include/dxc/Support/exception.h directx-shader-compiler/include/dxc/Support/microcom.h directx-shader-compiler/include/dxc/Test/CompilationResult.h directx-shader-compiler/include/dxc/Test/D3DReflectionDumper.h directx-shader-compiler/include/dxc/Test/DxcTestUtils.h directx-shader-compiler/include/dxc/Test/HLSLTestData.h directx-shader-compiler/include/dxc/Test/HlslTestUtils.h directx-shader-compiler/include/dxc/Test/WEXAdapter.h directx-shader-compiler/include/dxc/Tracing/CMakeLists.txt directx-shader-compiler/include/dxc/Tracing/dxcetw.man directx-shader-compiler/include/dxc/dxcapi.h directx-shader-compiler/include/dxc/dxcapi.internal.h directx-shader-compiler/include/dxc/dxcdxrfallbackcompiler.h directx-shader-compiler/include/dxc/dxcisense.h directx-shader-compiler/include/dxc/dxcpix.h directx-shader-compiler/include/dxc/dxctools.h directx-shader-compiler/include/llvm-c/Analysis.h directx-shader-compiler/include/llvm-c/BitReader.h directx-shader-compiler/include/llvm-c/BitWriter.h directx-shader-compiler/include/llvm-c/Core.h directx-shader-compiler/include/llvm-c/Disassembler.h directx-shader-compiler/include/llvm-c/ExecutionEngine.h directx-shader-compiler/include/llvm-c/IRReader.h directx-shader-compiler/include/llvm-c/Initialization.h directx-shader-compiler/include/llvm-c/LinkTimeOptimizer.h directx-shader-compiler/include/llvm-c/Linker.h directx-shader-compiler/include/llvm-c/Object.h directx-shader-compiler/include/llvm-c/Support.h directx-shader-compiler/include/llvm-c/Target.h directx-shader-compiler/include/llvm-c/TargetMachine.h directx-shader-compiler/include/llvm-c/Transforms/IPO.h directx-shader-compiler/include/llvm-c/Transforms/PassManagerBuilder.h directx-shader-compiler/include/llvm-c/Transforms/Scalar.h directx-shader-compiler/include/llvm-c/Transforms/Vectorize.h directx-shader-compiler/include/llvm-c/lto.h directx-shader-compiler/include/llvm-c/module.modulemap directx-shader-compiler/include/llvm/ADT/APFloat.h directx-shader-compiler/include/llvm/ADT/APInt.h directx-shader-compiler/include/llvm/ADT/APSInt.h directx-shader-compiler/include/llvm/ADT/ArrayRef.h directx-shader-compiler/include/llvm/ADT/BitVector.h directx-shader-compiler/include/llvm/ADT/DAGDeltaAlgorithm.h directx-shader-compiler/include/llvm/ADT/DeltaAlgorithm.h directx-shader-compiler/include/llvm/ADT/DenseMap.h directx-shader-compiler/include/llvm/ADT/DenseMapInfo.h directx-shader-compiler/include/llvm/ADT/DenseSet.h directx-shader-compiler/include/llvm/ADT/DepthFirstIterator.h directx-shader-compiler/include/llvm/ADT/EpochTracker.h directx-shader-compiler/include/llvm/ADT/EquivalenceClasses.h directx-shader-compiler/include/llvm/ADT/FoldingSet.h directx-shader-compiler/include/llvm/ADT/GraphTraits.h directx-shader-compiler/include/llvm/ADT/Hashing.h directx-shader-compiler/include/llvm/ADT/ImmutableList.h directx-shader-compiler/include/llvm/ADT/ImmutableMap.h directx-shader-compiler/include/llvm/ADT/ImmutableSet.h directx-shader-compiler/include/llvm/ADT/IndexedMap.h directx-shader-compiler/include/llvm/ADT/IntEqClasses.h directx-shader-compiler/include/llvm/ADT/IntervalMap.h directx-shader-compiler/include/llvm/ADT/IntrusiveRefCntPtr.h directx-shader-compiler/include/llvm/ADT/MapVector.h directx-shader-compiler/include/llvm/ADT/None.h directx-shader-compiler/include/llvm/ADT/Optional.h directx-shader-compiler/include/llvm/ADT/PackedVector.h directx-shader-compiler/include/llvm/ADT/PointerIntPair.h directx-shader-compiler/include/llvm/ADT/PointerUnion.h directx-shader-compiler/include/llvm/ADT/PostOrderIterator.h directx-shader-compiler/include/llvm/ADT/PriorityQueue.h directx-shader-compiler/include/llvm/ADT/SCCIterator.h directx-shader-compiler/include/llvm/ADT/STLExtras.h directx-shader-compiler/include/llvm/ADT/ScopedHashTable.h directx-shader-compiler/include/llvm/ADT/SetOperations.h directx-shader-compiler/include/llvm/ADT/SetVector.h directx-shader-compiler/include/llvm/ADT/SmallBitVector.h directx-shader-compiler/include/llvm/ADT/SmallPtrSet.h directx-shader-compiler/include/llvm/ADT/SmallSet.h directx-shader-compiler/include/llvm/ADT/SmallString.h directx-shader-compiler/include/llvm/ADT/SmallVector.h directx-shader-compiler/include/llvm/ADT/SparseBitVector.h directx-shader-compiler/include/llvm/ADT/SparseMultiSet.h directx-shader-compiler/include/llvm/ADT/SparseSet.h directx-shader-compiler/include/llvm/ADT/Statistic.h directx-shader-compiler/include/llvm/ADT/StringExtras.h directx-shader-compiler/include/llvm/ADT/StringMap.h directx-shader-compiler/include/llvm/ADT/StringRef.h directx-shader-compiler/include/llvm/ADT/StringSet.h directx-shader-compiler/include/llvm/ADT/StringSwitch.h directx-shader-compiler/include/llvm/ADT/TinyPtrVector.h directx-shader-compiler/include/llvm/ADT/Triple.h directx-shader-compiler/include/llvm/ADT/Twine.h directx-shader-compiler/include/llvm/ADT/UniqueVector.h directx-shader-compiler/include/llvm/ADT/VariadicFunction.h directx-shader-compiler/include/llvm/ADT/edit_distance.h directx-shader-compiler/include/llvm/ADT/ilist.h directx-shader-compiler/include/llvm/ADT/ilist_node.h directx-shader-compiler/include/llvm/ADT/iterator.h directx-shader-compiler/include/llvm/ADT/iterator_range.h directx-shader-compiler/include/llvm/Analysis/AliasAnalysis.h directx-shader-compiler/include/llvm/Analysis/AliasSetTracker.h directx-shader-compiler/include/llvm/Analysis/AssumptionCache.h directx-shader-compiler/include/llvm/Analysis/BlockFrequencyInfo.h directx-shader-compiler/include/llvm/Analysis/BlockFrequencyInfoImpl.h directx-shader-compiler/include/llvm/Analysis/BranchProbabilityInfo.h directx-shader-compiler/include/llvm/Analysis/CFG.h directx-shader-compiler/include/llvm/Analysis/CFGPrinter.h directx-shader-compiler/include/llvm/Analysis/CGSCCPassManager.h directx-shader-compiler/include/llvm/Analysis/CallGraph.h directx-shader-compiler/include/llvm/Analysis/CallGraphSCCPass.h directx-shader-compiler/include/llvm/Analysis/CallPrinter.h directx-shader-compiler/include/llvm/Analysis/CaptureTracking.h directx-shader-compiler/include/llvm/Analysis/CodeMetrics.h directx-shader-compiler/include/llvm/Analysis/ConstantFolding.h directx-shader-compiler/include/llvm/Analysis/DOTGraphTraitsPass.h directx-shader-compiler/include/llvm/Analysis/DependenceAnalysis.h directx-shader-compiler/include/llvm/Analysis/DivergenceAnalysis.h directx-shader-compiler/include/llvm/Analysis/DomPrinter.h directx-shader-compiler/include/llvm/Analysis/DominanceFrontier.h directx-shader-compiler/include/llvm/Analysis/DominanceFrontierImpl.h directx-shader-compiler/include/llvm/Analysis/DxilConstantFolding.h directx-shader-compiler/include/llvm/Analysis/DxilSimplify.h directx-shader-compiler/include/llvm/Analysis/DxilValueCache.h directx-shader-compiler/include/llvm/Analysis/IVUsers.h directx-shader-compiler/include/llvm/Analysis/InlineCost.h directx-shader-compiler/include/llvm/Analysis/InstructionSimplify.h directx-shader-compiler/include/llvm/Analysis/Interval.h directx-shader-compiler/include/llvm/Analysis/IntervalIterator.h directx-shader-compiler/include/llvm/Analysis/IntervalPartition.h directx-shader-compiler/include/llvm/Analysis/IteratedDominanceFrontier.h directx-shader-compiler/include/llvm/Analysis/LazyCallGraph.h directx-shader-compiler/include/llvm/Analysis/LazyValueInfo.h directx-shader-compiler/include/llvm/Analysis/LibCallAliasAnalysis.h directx-shader-compiler/include/llvm/Analysis/LibCallSemantics.h directx-shader-compiler/include/llvm/Analysis/Lint.h directx-shader-compiler/include/llvm/Analysis/Loads.h directx-shader-compiler/include/llvm/Analysis/LoopAccessAnalysis.h directx-shader-compiler/include/llvm/Analysis/LoopInfo.h directx-shader-compiler/include/llvm/Analysis/LoopInfoImpl.h directx-shader-compiler/include/llvm/Analysis/LoopIterator.h directx-shader-compiler/include/llvm/Analysis/LoopPass.h directx-shader-compiler/include/llvm/Analysis/MemoryBuiltins.h directx-shader-compiler/include/llvm/Analysis/MemoryDependenceAnalysis.h directx-shader-compiler/include/llvm/Analysis/MemoryLocation.h directx-shader-compiler/include/llvm/Analysis/PHITransAddr.h directx-shader-compiler/include/llvm/Analysis/Passes.h directx-shader-compiler/include/llvm/Analysis/PostDominators.h directx-shader-compiler/include/llvm/Analysis/PtrUseVisitor.h directx-shader-compiler/include/llvm/Analysis/ReducibilityAnalysis.h directx-shader-compiler/include/llvm/Analysis/RegionInfo.h directx-shader-compiler/include/llvm/Analysis/RegionInfoImpl.h directx-shader-compiler/include/llvm/Analysis/RegionIterator.h directx-shader-compiler/include/llvm/Analysis/RegionPass.h directx-shader-compiler/include/llvm/Analysis/RegionPrinter.h directx-shader-compiler/include/llvm/Analysis/ScalarEvolution.h directx-shader-compiler/include/llvm/Analysis/ScalarEvolutionExpander.h directx-shader-compiler/include/llvm/Analysis/ScalarEvolutionExpressions.h directx-shader-compiler/include/llvm/Analysis/ScalarEvolutionNormalization.h directx-shader-compiler/include/llvm/Analysis/SparsePropagation.h directx-shader-compiler/include/llvm/Analysis/TargetFolder.h directx-shader-compiler/include/llvm/Analysis/TargetLibraryInfo.def directx-shader-compiler/include/llvm/Analysis/TargetLibraryInfo.h directx-shader-compiler/include/llvm/Analysis/TargetTransformInfo.h directx-shader-compiler/include/llvm/Analysis/TargetTransformInfoImpl.h directx-shader-compiler/include/llvm/Analysis/Trace.h directx-shader-compiler/include/llvm/Analysis/ValueTracking.h directx-shader-compiler/include/llvm/Analysis/VectorUtils.h directx-shader-compiler/include/llvm/AsmParser/Parser.h directx-shader-compiler/include/llvm/AsmParser/SlotMapping.h directx-shader-compiler/include/llvm/Bitcode/BitCodes.h directx-shader-compiler/include/llvm/Bitcode/BitcodeWriterPass.h directx-shader-compiler/include/llvm/Bitcode/BitstreamReader.h directx-shader-compiler/include/llvm/Bitcode/BitstreamWriter.h directx-shader-compiler/include/llvm/Bitcode/LLVMBitCodes.h directx-shader-compiler/include/llvm/Bitcode/ReaderWriter.h directx-shader-compiler/include/llvm/CMakeLists.txt directx-shader-compiler/include/llvm/CodeGen/Analysis.h directx-shader-compiler/include/llvm/CodeGen/AsmPrinter.h directx-shader-compiler/include/llvm/CodeGen/BasicTTIImpl.h directx-shader-compiler/include/llvm/CodeGen/CalcSpillWeights.h directx-shader-compiler/include/llvm/CodeGen/CallingConvLower.h directx-shader-compiler/include/llvm/CodeGen/CommandFlags.h directx-shader-compiler/include/llvm/CodeGen/DAGCombine.h directx-shader-compiler/include/llvm/CodeGen/DFAPacketizer.h directx-shader-compiler/include/llvm/CodeGen/DIE.h directx-shader-compiler/include/llvm/CodeGen/DIEValue.def directx-shader-compiler/include/llvm/CodeGen/DwarfStringPoolEntry.h directx-shader-compiler/include/llvm/CodeGen/EdgeBundles.h directx-shader-compiler/include/llvm/CodeGen/FastISel.h directx-shader-compiler/include/llvm/CodeGen/FaultMaps.h directx-shader-compiler/include/llvm/CodeGen/FunctionLoweringInfo.h directx-shader-compiler/include/llvm/CodeGen/GCMetadata.h directx-shader-compiler/include/llvm/CodeGen/GCMetadataPrinter.h directx-shader-compiler/include/llvm/CodeGen/GCStrategy.h directx-shader-compiler/include/llvm/CodeGen/GCs.h directx-shader-compiler/include/llvm/CodeGen/ISDOpcodes.h directx-shader-compiler/include/llvm/CodeGen/IntrinsicLowering.h directx-shader-compiler/include/llvm/CodeGen/LatencyPriorityQueue.h directx-shader-compiler/include/llvm/CodeGen/LexicalScopes.h directx-shader-compiler/include/llvm/CodeGen/LinkAllAsmWriterComponents.h directx-shader-compiler/include/llvm/CodeGen/LinkAllCodegenComponents.h directx-shader-compiler/include/llvm/CodeGen/LiveInterval.h directx-shader-compiler/include/llvm/CodeGen/LiveIntervalAnalysis.h directx-shader-compiler/include/llvm/CodeGen/LiveIntervalUnion.h directx-shader-compiler/include/llvm/CodeGen/LivePhysRegs.h directx-shader-compiler/include/llvm/CodeGen/LiveRangeEdit.h directx-shader-compiler/include/llvm/CodeGen/LiveRegMatrix.h directx-shader-compiler/include/llvm/CodeGen/LiveStackAnalysis.h directx-shader-compiler/include/llvm/CodeGen/LiveVariables.h directx-shader-compiler/include/llvm/CodeGen/MIRParser/MIRParser.h directx-shader-compiler/include/llvm/CodeGen/MIRYamlMapping.h directx-shader-compiler/include/llvm/CodeGen/MachORelocation.h directx-shader-compiler/include/llvm/CodeGen/MachineBasicBlock.h directx-shader-compiler/include/llvm/CodeGen/MachineBlockFrequencyInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineBranchProbabilityInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineCombinerPattern.h directx-shader-compiler/include/llvm/CodeGen/MachineConstantPool.h directx-shader-compiler/include/llvm/CodeGen/MachineDominanceFrontier.h directx-shader-compiler/include/llvm/CodeGen/MachineDominators.h directx-shader-compiler/include/llvm/CodeGen/MachineFrameInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineFunction.h directx-shader-compiler/include/llvm/CodeGen/MachineFunctionAnalysis.h directx-shader-compiler/include/llvm/CodeGen/MachineFunctionInitializer.h directx-shader-compiler/include/llvm/CodeGen/MachineFunctionPass.h directx-shader-compiler/include/llvm/CodeGen/MachineInstr.h directx-shader-compiler/include/llvm/CodeGen/MachineInstrBuilder.h directx-shader-compiler/include/llvm/CodeGen/MachineInstrBundle.h directx-shader-compiler/include/llvm/CodeGen/MachineJumpTableInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineLoopInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineMemOperand.h directx-shader-compiler/include/llvm/CodeGen/MachineModuleInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineModuleInfoImpls.h directx-shader-compiler/include/llvm/CodeGen/MachineOperand.h directx-shader-compiler/include/llvm/CodeGen/MachinePassRegistry.h directx-shader-compiler/include/llvm/CodeGen/MachinePostDominators.h directx-shader-compiler/include/llvm/CodeGen/MachineRegionInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineRegisterInfo.h directx-shader-compiler/include/llvm/CodeGen/MachineSSAUpdater.h directx-shader-compiler/include/llvm/CodeGen/MachineScheduler.h directx-shader-compiler/include/llvm/CodeGen/MachineTraceMetrics.h directx-shader-compiler/include/llvm/CodeGen/MachineValueType.h directx-shader-compiler/include/llvm/CodeGen/PBQP/CostAllocator.h directx-shader-compiler/include/llvm/CodeGen/PBQP/Graph.h directx-shader-compiler/include/llvm/CodeGen/PBQP/Math.h directx-shader-compiler/include/llvm/CodeGen/PBQP/ReductionRules.h directx-shader-compiler/include/llvm/CodeGen/PBQP/Solution.h directx-shader-compiler/include/llvm/CodeGen/PBQPRAConstraint.h directx-shader-compiler/include/llvm/CodeGen/Passes.h directx-shader-compiler/include/llvm/CodeGen/PseudoSourceValue.h directx-shader-compiler/include/llvm/CodeGen/RegAllocPBQP.h directx-shader-compiler/include/llvm/CodeGen/RegAllocRegistry.h directx-shader-compiler/include/llvm/CodeGen/RegisterClassInfo.h directx-shader-compiler/include/llvm/CodeGen/RegisterPressure.h directx-shader-compiler/include/llvm/CodeGen/RegisterScavenging.h directx-shader-compiler/include/llvm/CodeGen/ResourcePriorityQueue.h directx-shader-compiler/include/llvm/CodeGen/RuntimeLibcalls.h directx-shader-compiler/include/llvm/CodeGen/ScheduleDAG.h directx-shader-compiler/include/llvm/CodeGen/ScheduleDAGInstrs.h directx-shader-compiler/include/llvm/CodeGen/ScheduleDFS.h directx-shader-compiler/include/llvm/CodeGen/ScheduleHazardRecognizer.h directx-shader-compiler/include/llvm/CodeGen/SchedulerRegistry.h directx-shader-compiler/include/llvm/CodeGen/ScoreboardHazardRecognizer.h directx-shader-compiler/include/llvm/CodeGen/SelectionDAG.h directx-shader-compiler/include/llvm/CodeGen/SelectionDAGISel.h directx-shader-compiler/include/llvm/CodeGen/SelectionDAGNodes.h directx-shader-compiler/include/llvm/CodeGen/SlotIndexes.h directx-shader-compiler/include/llvm/CodeGen/StackMaps.h directx-shader-compiler/include/llvm/CodeGen/StackProtector.h directx-shader-compiler/include/llvm/CodeGen/TargetLoweringObjectFileImpl.h directx-shader-compiler/include/llvm/CodeGen/TargetSchedule.h directx-shader-compiler/include/llvm/CodeGen/ValueTypes.h directx-shader-compiler/include/llvm/CodeGen/ValueTypes.td directx-shader-compiler/include/llvm/CodeGen/VirtRegMap.h directx-shader-compiler/include/llvm/CodeGen/WinEHFuncInfo.h directx-shader-compiler/include/llvm/Config/AsmParsers.def.in directx-shader-compiler/include/llvm/Config/AsmPrinters.def.in directx-shader-compiler/include/llvm/Config/Disassemblers.def.in directx-shader-compiler/include/llvm/Config/Targets.def.in directx-shader-compiler/include/llvm/Config/config.h.cmake directx-shader-compiler/include/llvm/Config/config.h.in directx-shader-compiler/include/llvm/Config/llvm-config.h.cmake directx-shader-compiler/include/llvm/Config/llvm-config.h.in directx-shader-compiler/include/llvm/DebugInfo/DIContext.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFAbbreviationDeclaration.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFAcceleratorTable.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFCompileUnit.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFContext.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugAbbrev.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugArangeSet.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugAranges.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugFrame.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugInfoEntry.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugLine.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugLoc.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFDebugRangeList.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFFormValue.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFRelocMap.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFSection.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFTypeUnit.h directx-shader-compiler/include/llvm/DebugInfo/DWARF/DWARFUnit.h directx-shader-compiler/include/llvm/DebugInfo/PDB/ConcreteSymbolEnumerator.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIADataStream.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIAEnumDebugStreams.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIAEnumLineNumbers.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIAEnumSourceFiles.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIAEnumSymbols.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIALineNumber.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIARawSymbol.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIASession.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIASourceFile.h directx-shader-compiler/include/llvm/DebugInfo/PDB/DIA/DIASupport.h directx-shader-compiler/include/llvm/DebugInfo/PDB/IPDBDataStream.h directx-shader-compiler/include/llvm/DebugInfo/PDB/IPDBEnumChildren.h directx-shader-compiler/include/llvm/DebugInfo/PDB/IPDBLineNumber.h directx-shader-compiler/include/llvm/DebugInfo/PDB/IPDBRawSymbol.h directx-shader-compiler/include/llvm/DebugInfo/PDB/IPDBSession.h directx-shader-compiler/include/llvm/DebugInfo/PDB/IPDBSourceFile.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDB.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBContext.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBExtras.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymDumper.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbol.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolAnnotation.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolBlock.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolCompiland.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolCompilandDetails.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolCompilandEnv.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolCustom.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolData.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolExe.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolFunc.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolFuncDebugEnd.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolFuncDebugStart.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolLabel.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolPublicSymbol.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolThunk.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeArray.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeBaseClass.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeBuiltin.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeCustom.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeDimension.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeEnum.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeFriend.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeFunctionArg.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeFunctionSig.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeManaged.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypePointer.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeTypedef.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeUDT.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeVTable.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolTypeVTableShape.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolUnknown.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBSymbolUsingNamespace.h directx-shader-compiler/include/llvm/DebugInfo/PDB/PDBTypes.h directx-shader-compiler/include/llvm/ExecutionEngine/ExecutionEngine.h directx-shader-compiler/include/llvm/ExecutionEngine/GenericValue.h directx-shader-compiler/include/llvm/ExecutionEngine/Interpreter.h directx-shader-compiler/include/llvm/ExecutionEngine/JITEventListener.h directx-shader-compiler/include/llvm/ExecutionEngine/JITSymbolFlags.h directx-shader-compiler/include/llvm/ExecutionEngine/MCJIT.h directx-shader-compiler/include/llvm/ExecutionEngine/OProfileWrapper.h directx-shader-compiler/include/llvm/ExecutionEngine/ObjectCache.h directx-shader-compiler/include/llvm/ExecutionEngine/ObjectMemoryBuffer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/CompileOnDemandLayer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/CompileUtils.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/ExecutionUtils.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/IRCompileLayer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/IRTransformLayer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/IndirectionUtils.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/JITSymbol.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/LambdaResolver.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/LazyEmittingLayer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/LogicalDylib.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/NullResolver.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/ObjectTransformLayer.h directx-shader-compiler/include/llvm/ExecutionEngine/Orc/OrcTargetSupport.h directx-shader-compiler/include/llvm/ExecutionEngine/OrcMCJITReplacement.h directx-shader-compiler/include/llvm/ExecutionEngine/RTDyldMemoryManager.h directx-shader-compiler/include/llvm/ExecutionEngine/RuntimeDyld.h directx-shader-compiler/include/llvm/ExecutionEngine/RuntimeDyldChecker.h directx-shader-compiler/include/llvm/ExecutionEngine/SectionMemoryManager.h directx-shader-compiler/include/llvm/IR/Argument.h directx-shader-compiler/include/llvm/IR/AssemblyAnnotationWriter.h directx-shader-compiler/include/llvm/IR/Attributes.h directx-shader-compiler/include/llvm/IR/AutoUpgrade.h directx-shader-compiler/include/llvm/IR/BasicBlock.h directx-shader-compiler/include/llvm/IR/CFG.h directx-shader-compiler/include/llvm/IR/CMakeLists.txt directx-shader-compiler/include/llvm/IR/CallSite.h directx-shader-compiler/include/llvm/IR/CallingConv.h directx-shader-compiler/include/llvm/IR/Comdat.h directx-shader-compiler/include/llvm/IR/Constant.h directx-shader-compiler/include/llvm/IR/ConstantFolder.h directx-shader-compiler/include/llvm/IR/ConstantRange.h directx-shader-compiler/include/llvm/IR/Constants.h directx-shader-compiler/include/llvm/IR/DIBuilder.h directx-shader-compiler/include/llvm/IR/DataLayout.h directx-shader-compiler/include/llvm/IR/DebugInfo.h directx-shader-compiler/include/llvm/IR/DebugInfoFlags.def directx-shader-compiler/include/llvm/IR/DebugInfoMetadata.h directx-shader-compiler/include/llvm/IR/DebugLoc.h directx-shader-compiler/include/llvm/IR/DerivedTypes.h directx-shader-compiler/include/llvm/IR/DiagnosticInfo.h directx-shader-compiler/include/llvm/IR/DiagnosticPrinter.h directx-shader-compiler/include/llvm/IR/Dominators.h directx-shader-compiler/include/llvm/IR/Function.h directx-shader-compiler/include/llvm/IR/GVMaterializer.h directx-shader-compiler/include/llvm/IR/GetElementPtrTypeIterator.h directx-shader-compiler/include/llvm/IR/GlobalAlias.h directx-shader-compiler/include/llvm/IR/GlobalObject.h directx-shader-compiler/include/llvm/IR/GlobalValue.h directx-shader-compiler/include/llvm/IR/GlobalVariable.h directx-shader-compiler/include/llvm/IR/IRBuilder.h directx-shader-compiler/include/llvm/IR/IRPrintingPasses.h directx-shader-compiler/include/llvm/IR/InlineAsm.h directx-shader-compiler/include/llvm/IR/InstIterator.h directx-shader-compiler/include/llvm/IR/InstVisitor.h directx-shader-compiler/include/llvm/IR/InstrTypes.h directx-shader-compiler/include/llvm/IR/Instruction.def directx-shader-compiler/include/llvm/IR/Instruction.h directx-shader-compiler/include/llvm/IR/Instructions.h directx-shader-compiler/include/llvm/IR/IntrinsicInst.h directx-shader-compiler/include/llvm/IR/Intrinsics.h directx-shader-compiler/include/llvm/IR/Intrinsics.td directx-shader-compiler/include/llvm/IR/IntrinsicsAArch64.td directx-shader-compiler/include/llvm/IR/IntrinsicsAMDGPU.td directx-shader-compiler/include/llvm/IR/IntrinsicsARM.td directx-shader-compiler/include/llvm/IR/IntrinsicsBPF.td directx-shader-compiler/include/llvm/IR/IntrinsicsHexagon.td directx-shader-compiler/include/llvm/IR/IntrinsicsMips.td directx-shader-compiler/include/llvm/IR/IntrinsicsNVVM.td directx-shader-compiler/include/llvm/IR/IntrinsicsPowerPC.td directx-shader-compiler/include/llvm/IR/IntrinsicsSystemZ.td directx-shader-compiler/include/llvm/IR/IntrinsicsWebAssembly.td directx-shader-compiler/include/llvm/IR/IntrinsicsX86.td directx-shader-compiler/include/llvm/IR/IntrinsicsXCore.td directx-shader-compiler/include/llvm/IR/LLVMContext.h directx-shader-compiler/include/llvm/IR/LegacyPassManager.h directx-shader-compiler/include/llvm/IR/LegacyPassManagers.h directx-shader-compiler/include/llvm/IR/LegacyPassNameParser.h directx-shader-compiler/include/llvm/IR/MDBuilder.h directx-shader-compiler/include/llvm/IR/Mangler.h directx-shader-compiler/include/llvm/IR/Metadata.def directx-shader-compiler/include/llvm/IR/Metadata.h directx-shader-compiler/include/llvm/IR/MetadataTracking.h directx-shader-compiler/include/llvm/IR/Module.h directx-shader-compiler/include/llvm/IR/ModuleSlotTracker.h directx-shader-compiler/include/llvm/IR/NoFolder.h directx-shader-compiler/include/llvm/IR/OperandTraits.h directx-shader-compiler/include/llvm/IR/Operator.h directx-shader-compiler/include/llvm/IR/PassManager.h directx-shader-compiler/include/llvm/IR/PassManagerInternal.h directx-shader-compiler/include/llvm/IR/PatternMatch.h directx-shader-compiler/include/llvm/IR/PredIteratorCache.h directx-shader-compiler/include/llvm/IR/Statepoint.h directx-shader-compiler/include/llvm/IR/SymbolTableListTraits.h directx-shader-compiler/include/llvm/IR/TrackingMDRef.h directx-shader-compiler/include/llvm/IR/Type.h directx-shader-compiler/include/llvm/IR/TypeBuilder.h directx-shader-compiler/include/llvm/IR/TypeFinder.h directx-shader-compiler/include/llvm/IR/Use.h directx-shader-compiler/include/llvm/IR/UseListOrder.h directx-shader-compiler/include/llvm/IR/User.h directx-shader-compiler/include/llvm/IR/Value.def directx-shader-compiler/include/llvm/IR/Value.h directx-shader-compiler/include/llvm/IR/ValueHandle.h directx-shader-compiler/include/llvm/IR/ValueMap.h directx-shader-compiler/include/llvm/IR/ValueSymbolTable.h directx-shader-compiler/include/llvm/IR/Verifier.h directx-shader-compiler/include/llvm/IRReader/IRReader.h directx-shader-compiler/include/llvm/InitializePasses.h directx-shader-compiler/include/llvm/LTO/LTOCodeGenerator.h directx-shader-compiler/include/llvm/LTO/LTOModule.h directx-shader-compiler/include/llvm/LibDriver/LibDriver.h directx-shader-compiler/include/llvm/LineEditor/LineEditor.h directx-shader-compiler/include/llvm/LinkAllIR.h directx-shader-compiler/include/llvm/LinkAllPasses.h directx-shader-compiler/include/llvm/Linker/Linker.h directx-shader-compiler/include/llvm/MC/ConstantPools.h directx-shader-compiler/include/llvm/MC/MCAsmBackend.h directx-shader-compiler/include/llvm/MC/MCAsmInfo.h directx-shader-compiler/include/llvm/MC/MCAsmInfoCOFF.h directx-shader-compiler/include/llvm/MC/MCAsmInfoDarwin.h directx-shader-compiler/include/llvm/MC/MCAsmInfoELF.h directx-shader-compiler/include/llvm/MC/MCAsmLayout.h directx-shader-compiler/include/llvm/MC/MCAssembler.h directx-shader-compiler/include/llvm/MC/MCCodeEmitter.h directx-shader-compiler/include/llvm/MC/MCCodeGenInfo.h directx-shader-compiler/include/llvm/MC/MCContext.h directx-shader-compiler/include/llvm/MC/MCDirectives.h directx-shader-compiler/include/llvm/MC/MCDisassembler.h directx-shader-compiler/include/llvm/MC/MCDwarf.h directx-shader-compiler/include/llvm/MC/MCELFObjectWriter.h directx-shader-compiler/include/llvm/MC/MCELFStreamer.h directx-shader-compiler/include/llvm/MC/MCExpr.h directx-shader-compiler/include/llvm/MC/MCExternalSymbolizer.h directx-shader-compiler/include/llvm/MC/MCFixedLenDisassembler.h directx-shader-compiler/include/llvm/MC/MCFixup.h directx-shader-compiler/include/llvm/MC/MCFixupKindInfo.h directx-shader-compiler/include/llvm/MC/MCInst.h 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directx-shader-compiler/include/llvm/MC/MCParser/MCAsmParserExtension.h directx-shader-compiler/include/llvm/MC/MCParser/MCAsmParserUtils.h directx-shader-compiler/include/llvm/MC/MCParser/MCParsedAsmOperand.h directx-shader-compiler/include/llvm/MC/MCRegisterInfo.h directx-shader-compiler/include/llvm/MC/MCRelocationInfo.h directx-shader-compiler/include/llvm/MC/MCSchedule.h directx-shader-compiler/include/llvm/MC/MCSection.h directx-shader-compiler/include/llvm/MC/MCSectionCOFF.h directx-shader-compiler/include/llvm/MC/MCSectionELF.h directx-shader-compiler/include/llvm/MC/MCSectionMachO.h directx-shader-compiler/include/llvm/MC/MCStreamer.h directx-shader-compiler/include/llvm/MC/MCSubtargetInfo.h directx-shader-compiler/include/llvm/MC/MCSymbol.h directx-shader-compiler/include/llvm/MC/MCSymbolCOFF.h directx-shader-compiler/include/llvm/MC/MCSymbolELF.h directx-shader-compiler/include/llvm/MC/MCSymbolMachO.h directx-shader-compiler/include/llvm/MC/MCSymbolizer.h directx-shader-compiler/include/llvm/MC/MCTargetAsmParser.h directx-shader-compiler/include/llvm/MC/MCTargetOptions.h directx-shader-compiler/include/llvm/MC/MCTargetOptionsCommandFlags.h directx-shader-compiler/include/llvm/MC/MCValue.h directx-shader-compiler/include/llvm/MC/MCWin64EH.h directx-shader-compiler/include/llvm/MC/MCWinCOFFObjectWriter.h directx-shader-compiler/include/llvm/MC/MCWinCOFFStreamer.h directx-shader-compiler/include/llvm/MC/MCWinEH.h directx-shader-compiler/include/llvm/MC/MachineLocation.h directx-shader-compiler/include/llvm/MC/SectionKind.h directx-shader-compiler/include/llvm/MC/StringTableBuilder.h directx-shader-compiler/include/llvm/MC/SubtargetFeature.h directx-shader-compiler/include/llvm/MC/YAML.h directx-shader-compiler/include/llvm/Object/Archive.h directx-shader-compiler/include/llvm/Object/ArchiveWriter.h directx-shader-compiler/include/llvm/Object/Binary.h directx-shader-compiler/include/llvm/Object/COFF.h directx-shader-compiler/include/llvm/Object/COFFYAML.h directx-shader-compiler/include/llvm/Object/ELF.h directx-shader-compiler/include/llvm/Object/ELFObjectFile.h directx-shader-compiler/include/llvm/Object/ELFTypes.h directx-shader-compiler/include/llvm/Object/ELFYAML.h directx-shader-compiler/include/llvm/Object/Error.h directx-shader-compiler/include/llvm/Object/IRObjectFile.h directx-shader-compiler/include/llvm/Object/MachO.h directx-shader-compiler/include/llvm/Object/MachOUniversal.h directx-shader-compiler/include/llvm/Object/ObjectFile.h directx-shader-compiler/include/llvm/Object/RelocVisitor.h directx-shader-compiler/include/llvm/Object/StackMapParser.h directx-shader-compiler/include/llvm/Object/SymbolSize.h directx-shader-compiler/include/llvm/Object/SymbolicFile.h directx-shader-compiler/include/llvm/Option/Arg.h directx-shader-compiler/include/llvm/Option/ArgList.h directx-shader-compiler/include/llvm/Option/OptParser.td directx-shader-compiler/include/llvm/Option/OptSpecifier.h directx-shader-compiler/include/llvm/Option/OptTable.h directx-shader-compiler/include/llvm/Option/Option.h directx-shader-compiler/include/llvm/Pass.h directx-shader-compiler/include/llvm/PassAnalysisSupport.h directx-shader-compiler/include/llvm/PassInfo.h directx-shader-compiler/include/llvm/PassPrinters/PassPrinters.h directx-shader-compiler/include/llvm/PassRegistry.h directx-shader-compiler/include/llvm/PassSupport.h directx-shader-compiler/include/llvm/Passes/PassBuilder.h directx-shader-compiler/include/llvm/ProfileData/CoverageMapping.h directx-shader-compiler/include/llvm/ProfileData/CoverageMappingReader.h directx-shader-compiler/include/llvm/ProfileData/CoverageMappingWriter.h directx-shader-compiler/include/llvm/ProfileData/InstrProf.h directx-shader-compiler/include/llvm/ProfileData/InstrProfReader.h directx-shader-compiler/include/llvm/ProfileData/InstrProfWriter.h directx-shader-compiler/include/llvm/ProfileData/SampleProf.h directx-shader-compiler/include/llvm/ProfileData/SampleProfReader.h directx-shader-compiler/include/llvm/ProfileData/SampleProfWriter.h directx-shader-compiler/include/llvm/Support/AIXDataTypesFix.h directx-shader-compiler/include/llvm/Support/ARMBuildAttributes.h directx-shader-compiler/include/llvm/Support/ARMEHABI.h directx-shader-compiler/include/llvm/Support/ARMWinEH.h directx-shader-compiler/include/llvm/Support/AlignOf.h directx-shader-compiler/include/llvm/Support/Allocator.h directx-shader-compiler/include/llvm/Support/ArrayRecycler.h directx-shader-compiler/include/llvm/Support/Atomic.h directx-shader-compiler/include/llvm/Support/BlockFrequency.h directx-shader-compiler/include/llvm/Support/BranchProbability.h directx-shader-compiler/include/llvm/Support/CBindingWrapping.h directx-shader-compiler/include/llvm/Support/COFF.h directx-shader-compiler/include/llvm/Support/COM.h directx-shader-compiler/include/llvm/Support/Capacity.h directx-shader-compiler/include/llvm/Support/Casting.h directx-shader-compiler/include/llvm/Support/CodeGen.h directx-shader-compiler/include/llvm/Support/CommandLine.h directx-shader-compiler/include/llvm/Support/Compiler.h directx-shader-compiler/include/llvm/Support/Compression.h directx-shader-compiler/include/llvm/Support/CrashRecoveryContext.h directx-shader-compiler/include/llvm/Support/DOTGraphTraits.h directx-shader-compiler/include/llvm/Support/DataExtractor.h directx-shader-compiler/include/llvm/Support/DataStream.h directx-shader-compiler/include/llvm/Support/DataTypes.h.cmake directx-shader-compiler/include/llvm/Support/DataTypes.h.in directx-shader-compiler/include/llvm/Support/Debug.h directx-shader-compiler/include/llvm/Support/Dwarf.def directx-shader-compiler/include/llvm/Support/Dwarf.h directx-shader-compiler/include/llvm/Support/DynamicLibrary.h directx-shader-compiler/include/llvm/Support/ELF.h directx-shader-compiler/include/llvm/Support/ELFRelocs/AArch64.def directx-shader-compiler/include/llvm/Support/ELFRelocs/ARM.def directx-shader-compiler/include/llvm/Support/ELFRelocs/Hexagon.def directx-shader-compiler/include/llvm/Support/ELFRelocs/Mips.def directx-shader-compiler/include/llvm/Support/ELFRelocs/PowerPC.def directx-shader-compiler/include/llvm/Support/ELFRelocs/PowerPC64.def directx-shader-compiler/include/llvm/Support/ELFRelocs/Sparc.def directx-shader-compiler/include/llvm/Support/ELFRelocs/SystemZ.def directx-shader-compiler/include/llvm/Support/ELFRelocs/i386.def directx-shader-compiler/include/llvm/Support/ELFRelocs/x86_64.def directx-shader-compiler/include/llvm/Support/Endian.h directx-shader-compiler/include/llvm/Support/EndianStream.h directx-shader-compiler/include/llvm/Support/Errc.h directx-shader-compiler/include/llvm/Support/Errno.h directx-shader-compiler/include/llvm/Support/ErrorHandling.h directx-shader-compiler/include/llvm/Support/ErrorOr.h directx-shader-compiler/include/llvm/Support/FileOutputBuffer.h directx-shader-compiler/include/llvm/Support/FileSystem.h directx-shader-compiler/include/llvm/Support/FileUtilities.h directx-shader-compiler/include/llvm/Support/Format.h directx-shader-compiler/include/llvm/Support/FormattedStream.h directx-shader-compiler/include/llvm/Support/GCOV.h directx-shader-compiler/include/llvm/Support/GenericDomTree.h directx-shader-compiler/include/llvm/Support/GenericDomTreeConstruction.h directx-shader-compiler/include/llvm/Support/GraphWriter.h directx-shader-compiler/include/llvm/Support/Host.h directx-shader-compiler/include/llvm/Support/LEB128.h directx-shader-compiler/include/llvm/Support/LineIterator.h directx-shader-compiler/include/llvm/Support/Locale.h directx-shader-compiler/include/llvm/Support/LockFileManager.h directx-shader-compiler/include/llvm/Support/MSFileSystem.h directx-shader-compiler/include/llvm/Support/MachO.h directx-shader-compiler/include/llvm/Support/ManagedStatic.h directx-shader-compiler/include/llvm/Support/MathExtras.h directx-shader-compiler/include/llvm/Support/Memory.h directx-shader-compiler/include/llvm/Support/MemoryBuffer.h directx-shader-compiler/include/llvm/Support/MemoryObject.h directx-shader-compiler/include/llvm/Support/MipsABIFlags.h directx-shader-compiler/include/llvm/Support/Mutex.h directx-shader-compiler/include/llvm/Support/MutexGuard.h directx-shader-compiler/include/llvm/Support/OacrIgnoreCond.h directx-shader-compiler/include/llvm/Support/OnDiskHashTable.h directx-shader-compiler/include/llvm/Support/Options.h directx-shader-compiler/include/llvm/Support/OutputBuffer.h directx-shader-compiler/include/llvm/Support/Path.h directx-shader-compiler/include/llvm/Support/PluginLoader.h directx-shader-compiler/include/llvm/Support/PointerLikeTypeTraits.h directx-shader-compiler/include/llvm/Support/PrettyStackTrace.h directx-shader-compiler/include/llvm/Support/Process.h directx-shader-compiler/include/llvm/Support/Program.h directx-shader-compiler/include/llvm/Support/RWMutex.h directx-shader-compiler/include/llvm/Support/RandomNumberGenerator.h directx-shader-compiler/include/llvm/Support/Recycler.h directx-shader-compiler/include/llvm/Support/RecyclingAllocator.h directx-shader-compiler/include/llvm/Support/Regex.h directx-shader-compiler/include/llvm/Support/Registry.h directx-shader-compiler/include/llvm/Support/RegistryParser.h directx-shader-compiler/include/llvm/Support/SMLoc.h directx-shader-compiler/include/llvm/Support/SaveAndRestore.h directx-shader-compiler/include/llvm/Support/ScaledNumber.h directx-shader-compiler/include/llvm/Support/Signals.h directx-shader-compiler/include/llvm/Support/Solaris.h directx-shader-compiler/include/llvm/Support/SourceMgr.h directx-shader-compiler/include/llvm/Support/SpecialCaseList.h directx-shader-compiler/include/llvm/Support/StreamingMemoryObject.h directx-shader-compiler/include/llvm/Support/StringPool.h directx-shader-compiler/include/llvm/Support/StringSaver.h directx-shader-compiler/include/llvm/Support/SwapByteOrder.h directx-shader-compiler/include/llvm/Support/SystemUtils.h directx-shader-compiler/include/llvm/Support/TargetParser.h directx-shader-compiler/include/llvm/Support/TargetRegistry.h directx-shader-compiler/include/llvm/Support/TargetSelect.h directx-shader-compiler/include/llvm/Support/ThreadLocal.h directx-shader-compiler/include/llvm/Support/Threading.h directx-shader-compiler/include/llvm/Support/TimeValue.h directx-shader-compiler/include/llvm/Support/Timer.h directx-shader-compiler/include/llvm/Support/ToolOutputFile.h directx-shader-compiler/include/llvm/Support/Unicode.h directx-shader-compiler/include/llvm/Support/UnicodeCharRanges.h directx-shader-compiler/include/llvm/Support/UniqueLock.h directx-shader-compiler/include/llvm/Support/Valgrind.h directx-shader-compiler/include/llvm/Support/Watchdog.h directx-shader-compiler/include/llvm/Support/Win64EH.h directx-shader-compiler/include/llvm/Support/WindowsError.h directx-shader-compiler/include/llvm/Support/YAMLParser.h directx-shader-compiler/include/llvm/Support/YAMLTraits.h directx-shader-compiler/include/llvm/Support/circular_raw_ostream.h directx-shader-compiler/include/llvm/Support/raw_os_ostream.h directx-shader-compiler/include/llvm/Support/raw_ostream.h directx-shader-compiler/include/llvm/Support/type_traits.h directx-shader-compiler/include/llvm/TableGen/Error.h directx-shader-compiler/include/llvm/TableGen/Main.h directx-shader-compiler/include/llvm/TableGen/Record.h directx-shader-compiler/include/llvm/TableGen/SetTheory.h directx-shader-compiler/include/llvm/TableGen/StringMatcher.h directx-shader-compiler/include/llvm/TableGen/StringToOffsetTable.h directx-shader-compiler/include/llvm/TableGen/TableGenBackend.h directx-shader-compiler/include/llvm/Target/CostTable.h directx-shader-compiler/include/llvm/Target/Target.td directx-shader-compiler/include/llvm/Target/TargetCallingConv.h directx-shader-compiler/include/llvm/Target/TargetCallingConv.td directx-shader-compiler/include/llvm/Target/TargetFrameLowering.h directx-shader-compiler/include/llvm/Target/TargetInstrInfo.h directx-shader-compiler/include/llvm/Target/TargetIntrinsicInfo.h directx-shader-compiler/include/llvm/Target/TargetItinerary.td directx-shader-compiler/include/llvm/Target/TargetLowering.h directx-shader-compiler/include/llvm/Target/TargetLoweringObjectFile.h directx-shader-compiler/include/llvm/Target/TargetMachine.h directx-shader-compiler/include/llvm/Target/TargetOpcodes.h directx-shader-compiler/include/llvm/Target/TargetOptions.h directx-shader-compiler/include/llvm/Target/TargetRecip.h directx-shader-compiler/include/llvm/Target/TargetRegisterInfo.h directx-shader-compiler/include/llvm/Target/TargetSchedule.td directx-shader-compiler/include/llvm/Target/TargetSelectionDAG.td directx-shader-compiler/include/llvm/Target/TargetSelectionDAGInfo.h directx-shader-compiler/include/llvm/Target/TargetSubtargetInfo.h directx-shader-compiler/include/llvm/Transforms/IPO.h directx-shader-compiler/include/llvm/Transforms/IPO/InlinerPass.h directx-shader-compiler/include/llvm/Transforms/IPO/LowerBitSets.h directx-shader-compiler/include/llvm/Transforms/IPO/PassManagerBuilder.h directx-shader-compiler/include/llvm/Transforms/InstCombine/InstCombine.h directx-shader-compiler/include/llvm/Transforms/InstCombine/InstCombineWorklist.h directx-shader-compiler/include/llvm/Transforms/Instrumentation.h directx-shader-compiler/include/llvm/Transforms/ObjCARC.h directx-shader-compiler/include/llvm/Transforms/Scalar.h directx-shader-compiler/include/llvm/Transforms/Scalar/EarlyCSE.h directx-shader-compiler/include/llvm/Transforms/Scalar/LowerExpectIntrinsic.h directx-shader-compiler/include/llvm/Transforms/Scalar/SimplifyCFG.h directx-shader-compiler/include/llvm/Transforms/Utils/ASanStackFrameLayout.h directx-shader-compiler/include/llvm/Transforms/Utils/BasicBlockUtils.h directx-shader-compiler/include/llvm/Transforms/Utils/BuildLibCalls.h directx-shader-compiler/include/llvm/Transforms/Utils/BypassSlowDivision.h directx-shader-compiler/include/llvm/Transforms/Utils/Cloning.h directx-shader-compiler/include/llvm/Transforms/Utils/CmpInstAnalysis.h directx-shader-compiler/include/llvm/Transforms/Utils/CodeExtractor.h directx-shader-compiler/include/llvm/Transforms/Utils/CtorUtils.h directx-shader-compiler/include/llvm/Transforms/Utils/GlobalStatus.h directx-shader-compiler/include/llvm/Transforms/Utils/IntegerDivision.h directx-shader-compiler/include/llvm/Transforms/Utils/Local.h directx-shader-compiler/include/llvm/Transforms/Utils/LoopSimplify.h directx-shader-compiler/include/llvm/Transforms/Utils/LoopUtils.h directx-shader-compiler/include/llvm/Transforms/Utils/LoopVersioning.h directx-shader-compiler/include/llvm/Transforms/Utils/ModuleUtils.h directx-shader-compiler/include/llvm/Transforms/Utils/PromoteMemToReg.h directx-shader-compiler/include/llvm/Transforms/Utils/SSAUpdater.h directx-shader-compiler/include/llvm/Transforms/Utils/SSAUpdaterImpl.h directx-shader-compiler/include/llvm/Transforms/Utils/SimplifyIndVar.h directx-shader-compiler/include/llvm/Transforms/Utils/SimplifyLibCalls.h directx-shader-compiler/include/llvm/Transforms/Utils/SymbolRewriter.h directx-shader-compiler/include/llvm/Transforms/Utils/UnifyFunctionExitNodes.h directx-shader-compiler/include/llvm/Transforms/Utils/UnrollLoop.h directx-shader-compiler/include/llvm/Transforms/Utils/ValueMapper.h directx-shader-compiler/include/llvm/Transforms/Vectorize.h directx-shader-compiler/include/llvm/llvm_assert/assert.h directx-shader-compiler/include/llvm/llvm_assert/cassert directx-shader-compiler/include/llvm/module.modulemap directx-shader-compiler/include/llvm/module.modulemap.build directx-shader-compiler/include/miniz/miniz.h directx-shader-compiler/lib/Analysis/AliasAnalysis.cpp directx-shader-compiler/lib/Analysis/AliasAnalysisCounter.cpp directx-shader-compiler/lib/Analysis/AliasAnalysisEvaluator.cpp directx-shader-compiler/lib/Analysis/AliasDebugger.cpp directx-shader-compiler/lib/Analysis/AliasSetTracker.cpp directx-shader-compiler/lib/Analysis/Analysis.cpp directx-shader-compiler/lib/Analysis/AssumptionCache.cpp directx-shader-compiler/lib/Analysis/BasicAliasAnalysis.cpp directx-shader-compiler/lib/Analysis/BlockFrequencyInfo.cpp directx-shader-compiler/lib/Analysis/BlockFrequencyInfoImpl.cpp directx-shader-compiler/lib/Analysis/BranchProbabilityInfo.cpp directx-shader-compiler/lib/Analysis/CFG.cpp directx-shader-compiler/lib/Analysis/CFGPrinter.cpp directx-shader-compiler/lib/Analysis/CFLAliasAnalysis.cpp directx-shader-compiler/lib/Analysis/CGSCCPassManager.cpp directx-shader-compiler/lib/Analysis/CMakeLists.txt directx-shader-compiler/lib/Analysis/CaptureTracking.cpp directx-shader-compiler/lib/Analysis/CodeMetrics.cpp directx-shader-compiler/lib/Analysis/ConstantFolding.cpp directx-shader-compiler/lib/Analysis/CostModel.cpp directx-shader-compiler/lib/Analysis/Delinearization.cpp directx-shader-compiler/lib/Analysis/DependenceAnalysis.cpp directx-shader-compiler/lib/Analysis/DivergenceAnalysis.cpp directx-shader-compiler/lib/Analysis/DomPrinter.cpp directx-shader-compiler/lib/Analysis/DominanceFrontier.cpp directx-shader-compiler/lib/Analysis/DxilConstantFolding.cpp directx-shader-compiler/lib/Analysis/DxilConstantFoldingExt.cpp directx-shader-compiler/lib/Analysis/DxilSimplify.cpp directx-shader-compiler/lib/Analysis/DxilValueCache.cpp directx-shader-compiler/lib/Analysis/IPA/CMakeLists.txt directx-shader-compiler/lib/Analysis/IPA/CallGraph.cpp directx-shader-compiler/lib/Analysis/IPA/CallGraphSCCPass.cpp directx-shader-compiler/lib/Analysis/IPA/CallPrinter.cpp directx-shader-compiler/lib/Analysis/IPA/GlobalsModRef.cpp directx-shader-compiler/lib/Analysis/IPA/IPA.cpp directx-shader-compiler/lib/Analysis/IPA/InlineCost.cpp directx-shader-compiler/lib/Analysis/IPA/LLVMBuild.txt directx-shader-compiler/lib/Analysis/IVUsers.cpp directx-shader-compiler/lib/Analysis/InstCount.cpp directx-shader-compiler/lib/Analysis/InstructionSimplify.cpp directx-shader-compiler/lib/Analysis/Interval.cpp directx-shader-compiler/lib/Analysis/IntervalPartition.cpp directx-shader-compiler/lib/Analysis/IteratedDominanceFrontier.cpp directx-shader-compiler/lib/Analysis/LLVMBuild.txt directx-shader-compiler/lib/Analysis/LazyCallGraph.cpp directx-shader-compiler/lib/Analysis/LazyValueInfo.cpp directx-shader-compiler/lib/Analysis/LibCallAliasAnalysis.cpp directx-shader-compiler/lib/Analysis/LibCallSemantics.cpp directx-shader-compiler/lib/Analysis/Lint.cpp directx-shader-compiler/lib/Analysis/Loads.cpp directx-shader-compiler/lib/Analysis/LoopAccessAnalysis.cpp directx-shader-compiler/lib/Analysis/LoopInfo.cpp directx-shader-compiler/lib/Analysis/LoopPass.cpp directx-shader-compiler/lib/Analysis/MemDepPrinter.cpp directx-shader-compiler/lib/Analysis/MemDerefPrinter.cpp directx-shader-compiler/lib/Analysis/MemoryBuiltins.cpp directx-shader-compiler/lib/Analysis/MemoryDependenceAnalysis.cpp directx-shader-compiler/lib/Analysis/MemoryLocation.cpp directx-shader-compiler/lib/Analysis/ModuleDebugInfoPrinter.cpp directx-shader-compiler/lib/Analysis/NoAliasAnalysis.cpp directx-shader-compiler/lib/Analysis/PHITransAddr.cpp directx-shader-compiler/lib/Analysis/PostDominators.cpp directx-shader-compiler/lib/Analysis/PtrUseVisitor.cpp directx-shader-compiler/lib/Analysis/README.txt directx-shader-compiler/lib/Analysis/ReducibilityAnalysis.cpp directx-shader-compiler/lib/Analysis/RegionPass.cpp directx-shader-compiler/lib/Analysis/ScalarEvolution.cpp directx-shader-compiler/lib/Analysis/ScalarEvolutionAliasAnalysis.cpp directx-shader-compiler/lib/Analysis/ScalarEvolutionExpander.cpp directx-shader-compiler/lib/Analysis/ScalarEvolutionNormalization.cpp directx-shader-compiler/lib/Analysis/ScopedNoAliasAA.cpp directx-shader-compiler/lib/Analysis/SparsePropagation.cpp directx-shader-compiler/lib/Analysis/StratifiedSets.h directx-shader-compiler/lib/Analysis/TargetLibraryInfo.cpp directx-shader-compiler/lib/Analysis/TargetTransformInfo.cpp directx-shader-compiler/lib/Analysis/Trace.cpp directx-shader-compiler/lib/Analysis/TypeBasedAliasAnalysis.cpp directx-shader-compiler/lib/Analysis/ValueTracking.cpp directx-shader-compiler/lib/Analysis/VectorUtils.cpp directx-shader-compiler/lib/Analysis/VectorUtils2.cpp directx-shader-compiler/lib/Analysis/regioninfo.cpp directx-shader-compiler/lib/Analysis/regionprinter.cpp directx-shader-compiler/lib/AsmParser/CMakeLists.txt directx-shader-compiler/lib/AsmParser/LLLexer.cpp directx-shader-compiler/lib/AsmParser/LLLexer.h directx-shader-compiler/lib/AsmParser/LLParser.cpp directx-shader-compiler/lib/AsmParser/LLParser.h directx-shader-compiler/lib/AsmParser/LLToken.h directx-shader-compiler/lib/AsmParser/LLVMBuild.txt directx-shader-compiler/lib/AsmParser/Parser.cpp directx-shader-compiler/lib/AsmParser/module.modulemap directx-shader-compiler/lib/Bitcode/CMakeLists.txt directx-shader-compiler/lib/Bitcode/LLVMBuild.txt directx-shader-compiler/lib/Bitcode/Reader/BitReader.cpp directx-shader-compiler/lib/Bitcode/Reader/BitcodeReader.cpp directx-shader-compiler/lib/Bitcode/Reader/BitstreamReader.cpp directx-shader-compiler/lib/Bitcode/Reader/CMakeLists.txt directx-shader-compiler/lib/Bitcode/Reader/LLVMBuild.txt directx-shader-compiler/lib/Bitcode/Writer/BitWriter.cpp directx-shader-compiler/lib/Bitcode/Writer/BitcodeWriter.cpp directx-shader-compiler/lib/Bitcode/Writer/BitcodeWriterPass.cpp directx-shader-compiler/lib/Bitcode/Writer/CMakeLists.txt directx-shader-compiler/lib/Bitcode/Writer/LLVMBuild.txt directx-shader-compiler/lib/Bitcode/Writer/ValueEnumerator.cpp directx-shader-compiler/lib/Bitcode/Writer/ValueEnumerator.h directx-shader-compiler/lib/Bitcode/module.modulemap directx-shader-compiler/lib/CMakeLists.txt directx-shader-compiler/lib/CodeGen/AggressiveAntiDepBreaker.cpp directx-shader-compiler/lib/CodeGen/AggressiveAntiDepBreaker.h directx-shader-compiler/lib/CodeGen/AllocationOrder.cpp directx-shader-compiler/lib/CodeGen/AllocationOrder.h directx-shader-compiler/lib/CodeGen/Analysis.cpp directx-shader-compiler/lib/CodeGen/AntiDepBreaker.h directx-shader-compiler/lib/CodeGen/AsmPrinter/ARMException.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/AddressPool.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/AddressPool.h directx-shader-compiler/lib/CodeGen/AsmPrinter/AsmPrinter.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/AsmPrinterDwarf.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/AsmPrinterHandler.h directx-shader-compiler/lib/CodeGen/AsmPrinter/AsmPrinterInlineAsm.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/ByteStreamer.h directx-shader-compiler/lib/CodeGen/AsmPrinter/CMakeLists.txt directx-shader-compiler/lib/CodeGen/AsmPrinter/DIE.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DIEHash.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DIEHash.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DbgValueHistoryCalculator.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DbgValueHistoryCalculator.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DebugLocEntry.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DebugLocStream.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DebugLocStream.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfAccelTable.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfAccelTable.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfCFIException.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfCompileUnit.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfCompileUnit.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfDebug.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfDebug.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfException.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfExpression.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfExpression.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfFile.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfFile.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfStringPool.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfStringPool.h directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfUnit.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/DwarfUnit.h directx-shader-compiler/lib/CodeGen/AsmPrinter/EHStreamer.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/EHStreamer.h directx-shader-compiler/lib/CodeGen/AsmPrinter/ErlangGCPrinter.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/LLVMBuild.txt directx-shader-compiler/lib/CodeGen/AsmPrinter/OcamlGCPrinter.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/WinCodeViewLineTables.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/WinCodeViewLineTables.h directx-shader-compiler/lib/CodeGen/AsmPrinter/WinException.cpp directx-shader-compiler/lib/CodeGen/AsmPrinter/WinException.h directx-shader-compiler/lib/CodeGen/AtomicExpandPass.cpp directx-shader-compiler/lib/CodeGen/BasicTargetTransformInfo.cpp directx-shader-compiler/lib/CodeGen/BranchFolding.cpp directx-shader-compiler/lib/CodeGen/BranchFolding.h directx-shader-compiler/lib/CodeGen/CMakeLists.txt directx-shader-compiler/lib/CodeGen/CalcSpillWeights.cpp directx-shader-compiler/lib/CodeGen/CallingConvLower.cpp directx-shader-compiler/lib/CodeGen/CodeGen.cpp directx-shader-compiler/lib/CodeGen/CodeGenPrepare.cpp directx-shader-compiler/lib/CodeGen/CoreCLRGC.cpp directx-shader-compiler/lib/CodeGen/CriticalAntiDepBreaker.cpp directx-shader-compiler/lib/CodeGen/CriticalAntiDepBreaker.h directx-shader-compiler/lib/CodeGen/DFAPacketizer.cpp directx-shader-compiler/lib/CodeGen/DeadMachineInstructionElim.cpp directx-shader-compiler/lib/CodeGen/DwarfEHPrepare.cpp directx-shader-compiler/lib/CodeGen/EarlyIfConversion.cpp directx-shader-compiler/lib/CodeGen/EdgeBundles.cpp directx-shader-compiler/lib/CodeGen/ErlangGC.cpp directx-shader-compiler/lib/CodeGen/ExecutionDepsFix.cpp directx-shader-compiler/lib/CodeGen/ExpandISelPseudos.cpp directx-shader-compiler/lib/CodeGen/ExpandPostRAPseudos.cpp directx-shader-compiler/lib/CodeGen/FaultMaps.cpp directx-shader-compiler/lib/CodeGen/GCMetadata.cpp directx-shader-compiler/lib/CodeGen/GCMetadataPrinter.cpp directx-shader-compiler/lib/CodeGen/GCRootLowering.cpp directx-shader-compiler/lib/CodeGen/GCStrategy.cpp directx-shader-compiler/lib/CodeGen/GlobalMerge.cpp directx-shader-compiler/lib/CodeGen/IfConversion.cpp directx-shader-compiler/lib/CodeGen/ImplicitNullChecks.cpp directx-shader-compiler/lib/CodeGen/InlineSpiller.cpp directx-shader-compiler/lib/CodeGen/InterferenceCache.cpp directx-shader-compiler/lib/CodeGen/InterferenceCache.h directx-shader-compiler/lib/CodeGen/InterleavedAccessPass.cpp directx-shader-compiler/lib/CodeGen/IntrinsicLowering.cpp directx-shader-compiler/lib/CodeGen/LLVMBuild.txt directx-shader-compiler/lib/CodeGen/LLVMTargetMachine.cpp directx-shader-compiler/lib/CodeGen/LatencyPriorityQueue.cpp directx-shader-compiler/lib/CodeGen/LexicalScopes.cpp directx-shader-compiler/lib/CodeGen/LiveDebugVariables.cpp directx-shader-compiler/lib/CodeGen/LiveDebugVariables.h directx-shader-compiler/lib/CodeGen/LiveInterval.cpp directx-shader-compiler/lib/CodeGen/LiveIntervalAnalysis.cpp directx-shader-compiler/lib/CodeGen/LiveIntervalUnion.cpp directx-shader-compiler/lib/CodeGen/LivePhysRegs.cpp directx-shader-compiler/lib/CodeGen/LiveRangeCalc.cpp directx-shader-compiler/lib/CodeGen/LiveRangeCalc.h directx-shader-compiler/lib/CodeGen/LiveRangeEdit.cpp directx-shader-compiler/lib/CodeGen/LiveRegMatrix.cpp directx-shader-compiler/lib/CodeGen/LiveStackAnalysis.cpp directx-shader-compiler/lib/CodeGen/LiveVariables.cpp directx-shader-compiler/lib/CodeGen/LocalStackSlotAllocation.cpp directx-shader-compiler/lib/CodeGen/MIRParser/CMakeLists.txt directx-shader-compiler/lib/CodeGen/MIRParser/LLVMBuild.txt directx-shader-compiler/lib/CodeGen/MIRParser/MILexer.cpp directx-shader-compiler/lib/CodeGen/MIRParser/MILexer.h directx-shader-compiler/lib/CodeGen/MIRParser/MIParser.cpp directx-shader-compiler/lib/CodeGen/MIRParser/MIParser.h directx-shader-compiler/lib/CodeGen/MIRParser/MIRParser.cpp directx-shader-compiler/lib/CodeGen/MIRPrinter.cpp directx-shader-compiler/lib/CodeGen/MIRPrinter.h directx-shader-compiler/lib/CodeGen/MIRPrintingPass.cpp directx-shader-compiler/lib/CodeGen/MachineBasicBlock.cpp directx-shader-compiler/lib/CodeGen/MachineBlockFrequencyInfo.cpp directx-shader-compiler/lib/CodeGen/MachineBlockPlacement.cpp directx-shader-compiler/lib/CodeGen/MachineBranchProbabilityInfo.cpp directx-shader-compiler/lib/CodeGen/MachineCSE.cpp directx-shader-compiler/lib/CodeGen/MachineCombiner.cpp directx-shader-compiler/lib/CodeGen/MachineCopyPropagation.cpp directx-shader-compiler/lib/CodeGen/MachineDominanceFrontier.cpp directx-shader-compiler/lib/CodeGen/MachineDominators.cpp directx-shader-compiler/lib/CodeGen/MachineFunction.cpp directx-shader-compiler/lib/CodeGen/MachineFunctionAnalysis.cpp directx-shader-compiler/lib/CodeGen/MachineFunctionPass.cpp directx-shader-compiler/lib/CodeGen/MachineFunctionPrinterPass.cpp directx-shader-compiler/lib/CodeGen/MachineInstr.cpp directx-shader-compiler/lib/CodeGen/MachineInstrBundle.cpp directx-shader-compiler/lib/CodeGen/MachineLICM.cpp directx-shader-compiler/lib/CodeGen/MachineLoopInfo.cpp directx-shader-compiler/lib/CodeGen/MachineModuleInfo.cpp directx-shader-compiler/lib/CodeGen/MachineModuleInfoImpls.cpp directx-shader-compiler/lib/CodeGen/MachinePassRegistry.cpp directx-shader-compiler/lib/CodeGen/MachinePostDominators.cpp directx-shader-compiler/lib/CodeGen/MachineRegionInfo.cpp directx-shader-compiler/lib/CodeGen/MachineRegisterInfo.cpp directx-shader-compiler/lib/CodeGen/MachineSSAUpdater.cpp directx-shader-compiler/lib/CodeGen/MachineScheduler.cpp directx-shader-compiler/lib/CodeGen/MachineSink.cpp directx-shader-compiler/lib/CodeGen/MachineTraceMetrics.cpp directx-shader-compiler/lib/CodeGen/MachineVerifier.cpp directx-shader-compiler/lib/CodeGen/OcamlGC.cpp directx-shader-compiler/lib/CodeGen/OptimizePHIs.cpp directx-shader-compiler/lib/CodeGen/PHIElimination.cpp directx-shader-compiler/lib/CodeGen/PHIEliminationUtils.cpp directx-shader-compiler/lib/CodeGen/PHIEliminationUtils.h directx-shader-compiler/lib/CodeGen/Passes.cpp directx-shader-compiler/lib/CodeGen/PeepholeOptimizer.cpp directx-shader-compiler/lib/CodeGen/PostRASchedulerList.cpp directx-shader-compiler/lib/CodeGen/ProcessImplicitDefs.cpp directx-shader-compiler/lib/CodeGen/PrologEpilogInserter.cpp directx-shader-compiler/lib/CodeGen/PseudoSourceValue.cpp directx-shader-compiler/lib/CodeGen/README.txt directx-shader-compiler/lib/CodeGen/RegAllocBase.cpp directx-shader-compiler/lib/CodeGen/RegAllocBase.h directx-shader-compiler/lib/CodeGen/RegAllocBasic.cpp directx-shader-compiler/lib/CodeGen/RegAllocFast.cpp directx-shader-compiler/lib/CodeGen/RegAllocGreedy.cpp directx-shader-compiler/lib/CodeGen/RegAllocPBQP.cpp directx-shader-compiler/lib/CodeGen/RegisterClassInfo.cpp directx-shader-compiler/lib/CodeGen/RegisterCoalescer.cpp directx-shader-compiler/lib/CodeGen/RegisterCoalescer.h directx-shader-compiler/lib/CodeGen/RegisterPressure.cpp directx-shader-compiler/lib/CodeGen/RegisterScavenging.cpp directx-shader-compiler/lib/CodeGen/ScheduleDAG.cpp directx-shader-compiler/lib/CodeGen/ScheduleDAGInstrs.cpp directx-shader-compiler/lib/CodeGen/ScheduleDAGPrinter.cpp directx-shader-compiler/lib/CodeGen/ScoreboardHazardRecognizer.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/CMakeLists.txt directx-shader-compiler/lib/CodeGen/SelectionDAG/DAGCombiner.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/FastISel.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/FunctionLoweringInfo.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/InstrEmitter.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/InstrEmitter.h directx-shader-compiler/lib/CodeGen/SelectionDAG/LLVMBuild.txt directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeFloatTypes.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeIntegerTypes.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeTypes.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeTypes.h directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeTypesGeneric.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/LegalizeVectorTypes.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/SDNodeDbgValue.h directx-shader-compiler/lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h directx-shader-compiler/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/SelectionDAG.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.h directx-shader-compiler/lib/CodeGen/SelectionDAG/SelectionDAGDumper.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/SelectionDAGPrinter.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/StatepointLowering.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/StatepointLowering.h directx-shader-compiler/lib/CodeGen/SelectionDAG/TargetLowering.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/TargetSelectionDAGInfo.cpp directx-shader-compiler/lib/CodeGen/SelectionDAG/legalizevectorops.cpp directx-shader-compiler/lib/CodeGen/ShadowStackGC.cpp directx-shader-compiler/lib/CodeGen/ShadowStackGCLowering.cpp directx-shader-compiler/lib/CodeGen/ShrinkWrap.cpp directx-shader-compiler/lib/CodeGen/SjLjEHPrepare.cpp directx-shader-compiler/lib/CodeGen/SlotIndexes.cpp directx-shader-compiler/lib/CodeGen/SpillPlacement.cpp directx-shader-compiler/lib/CodeGen/SpillPlacement.h directx-shader-compiler/lib/CodeGen/Spiller.h directx-shader-compiler/lib/CodeGen/SplitKit.cpp directx-shader-compiler/lib/CodeGen/SplitKit.h directx-shader-compiler/lib/CodeGen/StackColoring.cpp directx-shader-compiler/lib/CodeGen/StackMapLivenessAnalysis.cpp directx-shader-compiler/lib/CodeGen/StackMaps.cpp directx-shader-compiler/lib/CodeGen/StackProtector.cpp directx-shader-compiler/lib/CodeGen/StackSlotColoring.cpp directx-shader-compiler/lib/CodeGen/StatepointExampleGC.cpp directx-shader-compiler/lib/CodeGen/TailDuplication.cpp directx-shader-compiler/lib/CodeGen/TargetFrameLoweringImpl.cpp directx-shader-compiler/lib/CodeGen/TargetInstrInfo.cpp directx-shader-compiler/lib/CodeGen/TargetLoweringBase.cpp directx-shader-compiler/lib/CodeGen/TargetLoweringObjectFileImpl.cpp directx-shader-compiler/lib/CodeGen/TargetOptionsImpl.cpp directx-shader-compiler/lib/CodeGen/TargetRegisterInfo.cpp directx-shader-compiler/lib/CodeGen/TargetSchedule.cpp directx-shader-compiler/lib/CodeGen/TwoAddressInstructionPass.cpp directx-shader-compiler/lib/CodeGen/UnreachableBlockElim.cpp directx-shader-compiler/lib/CodeGen/VirtRegMap.cpp directx-shader-compiler/lib/CodeGen/WinEHPrepare.cpp directx-shader-compiler/lib/CodeGen/module.modulemap directx-shader-compiler/lib/DXIL/CMakeLists.txt directx-shader-compiler/lib/DXIL/DxilCBuffer.cpp directx-shader-compiler/lib/DXIL/DxilCompType.cpp directx-shader-compiler/lib/DXIL/DxilCounters.cpp directx-shader-compiler/lib/DXIL/DxilInterpolationMode.cpp directx-shader-compiler/lib/DXIL/DxilMetadataHelper.cpp directx-shader-compiler/lib/DXIL/DxilModule.cpp directx-shader-compiler/lib/DXIL/DxilOperations.cpp directx-shader-compiler/lib/DXIL/DxilPDB.cpp directx-shader-compiler/lib/DXIL/DxilResource.cpp directx-shader-compiler/lib/DXIL/DxilResourceBase.cpp directx-shader-compiler/lib/DXIL/DxilResourceBinding.cpp directx-shader-compiler/lib/DXIL/DxilResourceProperties.cpp directx-shader-compiler/lib/DXIL/DxilSampler.cpp directx-shader-compiler/lib/DXIL/DxilSemantic.cpp directx-shader-compiler/lib/DXIL/DxilShaderFlags.cpp directx-shader-compiler/lib/DXIL/DxilShaderModel.cpp directx-shader-compiler/lib/DXIL/DxilSignature.cpp directx-shader-compiler/lib/DXIL/DxilSignatureElement.cpp directx-shader-compiler/lib/DXIL/DxilSubobject.cpp directx-shader-compiler/lib/DXIL/DxilTypeSystem.cpp directx-shader-compiler/lib/DXIL/DxilUtil.cpp directx-shader-compiler/lib/DXIL/LLVMBuild.txt directx-shader-compiler/lib/DebugInfo/CMakeLists.txt directx-shader-compiler/lib/DebugInfo/DWARF/CMakeLists.txt directx-shader-compiler/lib/DebugInfo/DWARF/DWARFAbbreviationDeclaration.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFAcceleratorTable.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFCompileUnit.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFContext.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugAbbrev.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugArangeSet.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugAranges.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugFrame.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugInfoEntry.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugLine.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugLoc.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFDebugRangeList.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFFormValue.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFTypeUnit.cpp directx-shader-compiler/lib/DebugInfo/DWARF/DWARFUnit.cpp directx-shader-compiler/lib/DebugInfo/DWARF/LLVMBuild.txt directx-shader-compiler/lib/DebugInfo/DWARF/SyntaxHighlighting.cpp directx-shader-compiler/lib/DebugInfo/DWARF/SyntaxHighlighting.h directx-shader-compiler/lib/DebugInfo/DWARF/module.modulemap directx-shader-compiler/lib/DebugInfo/LLVMBuild.txt directx-shader-compiler/lib/DebugInfo/PDB/CMakeLists.txt directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIADataStream.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIAEnumDebugStreams.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIAEnumLineNumbers.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIAEnumSourceFiles.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIAEnumSymbols.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIALineNumber.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIARawSymbol.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIASession.cpp directx-shader-compiler/lib/DebugInfo/PDB/DIA/DIASourceFile.cpp directx-shader-compiler/lib/DebugInfo/PDB/IPDBSourceFile.cpp directx-shader-compiler/lib/DebugInfo/PDB/LLVMBuild.txt directx-shader-compiler/lib/DebugInfo/PDB/PDB.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBContext.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBExtras.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBInterfaceAnchors.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymDumper.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbol.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolAnnotation.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolBlock.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolCompiland.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolCompilandDetails.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolCompilandEnv.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolCustom.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolData.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolExe.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolFunc.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolFuncDebugEnd.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolFuncDebugStart.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolLabel.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolPublicSymbol.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolThunk.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeArray.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeBaseClass.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeBuiltin.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeCustom.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeDimension.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeEnum.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeFriend.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeFunctionArg.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeFunctionSig.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeManaged.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypePointer.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeTypedef.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeUDT.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeVTable.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolTypeVTableShape.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolUnknown.cpp directx-shader-compiler/lib/DebugInfo/PDB/PDBSymbolUsingNamespace.cpp directx-shader-compiler/lib/DxcSupport/CMakeLists.txt directx-shader-compiler/lib/DxcSupport/FileIOHelper.cpp directx-shader-compiler/lib/DxcSupport/Global.cpp directx-shader-compiler/lib/DxcSupport/HLSLOptions.cpp directx-shader-compiler/lib/DxcSupport/LLVMBuild.txt directx-shader-compiler/lib/DxcSupport/Unicode.cpp directx-shader-compiler/lib/DxcSupport/WinAdapter.cpp directx-shader-compiler/lib/DxcSupport/WinFunctions.cpp directx-shader-compiler/lib/DxcSupport/dxcapi.use.cpp directx-shader-compiler/lib/DxcSupport/dxcmem.cpp directx-shader-compiler/lib/DxilContainer/CMakeLists.txt directx-shader-compiler/lib/DxilContainer/DxcContainerBuilder.cpp directx-shader-compiler/lib/DxilContainer/DxilContainer.cpp directx-shader-compiler/lib/DxilContainer/DxilContainerAssembler.cpp directx-shader-compiler/lib/DxilContainer/DxilContainerReader.cpp directx-shader-compiler/lib/DxilContainer/DxilRuntimeReflection.cpp directx-shader-compiler/lib/DxilContainer/LLVMBuild.txt directx-shader-compiler/lib/DxilDia/CMakeLists.txt directx-shader-compiler/lib/DxilDia/DxcPixBase.h directx-shader-compiler/lib/DxilDia/DxcPixCompilationInfo.cpp directx-shader-compiler/lib/DxilDia/DxcPixCompilationInfo.h directx-shader-compiler/lib/DxilDia/DxcPixDxilDebugInfo.cpp directx-shader-compiler/lib/DxilDia/DxcPixDxilDebugInfo.h directx-shader-compiler/lib/DxilDia/DxcPixDxilStorage.cpp directx-shader-compiler/lib/DxilDia/DxcPixDxilStorage.h directx-shader-compiler/lib/DxilDia/DxcPixEntrypoints.cpp directx-shader-compiler/lib/DxilDia/DxcPixLiveVariables.cpp directx-shader-compiler/lib/DxilDia/DxcPixLiveVariables.h directx-shader-compiler/lib/DxilDia/DxcPixLiveVariables_FragmentIterator.cpp directx-shader-compiler/lib/DxilDia/DxcPixLiveVariables_FragmentIterator.h directx-shader-compiler/lib/DxilDia/DxcPixTypes.cpp directx-shader-compiler/lib/DxilDia/DxcPixTypes.h directx-shader-compiler/lib/DxilDia/DxcPixVariables.cpp directx-shader-compiler/lib/DxilDia/DxilDia.cpp directx-shader-compiler/lib/DxilDia/DxilDia.h directx-shader-compiler/lib/DxilDia/DxilDiaDataSource.cpp directx-shader-compiler/lib/DxilDia/DxilDiaDataSource.h directx-shader-compiler/lib/DxilDia/DxilDiaEnumTables.cpp directx-shader-compiler/lib/DxilDia/DxilDiaEnumTables.h directx-shader-compiler/lib/DxilDia/DxilDiaSession.cpp directx-shader-compiler/lib/DxilDia/DxilDiaSession.h directx-shader-compiler/lib/DxilDia/DxilDiaSymbolManager.cpp directx-shader-compiler/lib/DxilDia/DxilDiaSymbolManager.h directx-shader-compiler/lib/DxilDia/DxilDiaTable.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTable.h directx-shader-compiler/lib/DxilDia/DxilDiaTableFrameData.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableFrameData.h directx-shader-compiler/lib/DxilDia/DxilDiaTableInjectedSources.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableInjectedSources.h directx-shader-compiler/lib/DxilDia/DxilDiaTableInputAssemblyFile.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableInputAssemblyFile.h directx-shader-compiler/lib/DxilDia/DxilDiaTableLineNumbers.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableLineNumbers.h directx-shader-compiler/lib/DxilDia/DxilDiaTableSections.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableSections.h directx-shader-compiler/lib/DxilDia/DxilDiaTableSegmentMap.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableSegmentMap.h directx-shader-compiler/lib/DxilDia/DxilDiaTableSourceFiles.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableSourceFiles.h directx-shader-compiler/lib/DxilDia/DxilDiaTableSymbols.cpp directx-shader-compiler/lib/DxilDia/DxilDiaTableSymbols.h directx-shader-compiler/lib/DxilDia/LLVMBuild.txt directx-shader-compiler/lib/DxilPIXPasses/CMakeLists.txt directx-shader-compiler/lib/DxilPIXPasses/DxilAddPixelHitInstrumentation.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilAnnotateWithVirtualRegister.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilDbgValueToDbgDeclare.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilDebugInstrumentation.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilForceEarlyZ.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilOutputColorBecomesConstant.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilPIXMeshShaderOutputInstrumentation.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilPIXPasses.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilPIXVirtualRegisters.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilReduceMSAAToSingleSample.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilRemoveDiscards.cpp directx-shader-compiler/lib/DxilPIXPasses/DxilShaderAccessTracking.cpp directx-shader-compiler/lib/DxilPIXPasses/LLVMBuild.txt directx-shader-compiler/lib/DxilPIXPasses/PixPassHelpers.cpp directx-shader-compiler/lib/DxilPIXPasses/PixPassHelpers.h directx-shader-compiler/lib/DxilRootSignature/CMakeLists.txt directx-shader-compiler/lib/DxilRootSignature/DxilRootSignature.cpp directx-shader-compiler/lib/DxilRootSignature/DxilRootSignatureConvert.cpp directx-shader-compiler/lib/DxilRootSignature/DxilRootSignatureHelper.h directx-shader-compiler/lib/DxilRootSignature/DxilRootSignatureSerializer.cpp directx-shader-compiler/lib/DxilRootSignature/DxilRootSignatureValidator.cpp directx-shader-compiler/lib/DxilRootSignature/LLVMBuild.txt directx-shader-compiler/lib/DxrFallback/CMakeLists.txt directx-shader-compiler/lib/DxrFallback/DxrFallbackCompiler.cpp directx-shader-compiler/lib/DxrFallback/FunctionBuilder.h directx-shader-compiler/lib/DxrFallback/LLVMBuild.txt directx-shader-compiler/lib/DxrFallback/LLVMUtils.cpp directx-shader-compiler/lib/DxrFallback/LLVMUtils.h directx-shader-compiler/lib/DxrFallback/LiveValues.cpp directx-shader-compiler/lib/DxrFallback/LiveValues.h directx-shader-compiler/lib/DxrFallback/Reducibility.cpp directx-shader-compiler/lib/DxrFallback/Reducibility.h directx-shader-compiler/lib/DxrFallback/StateFunctionTransform.cpp directx-shader-compiler/lib/DxrFallback/StateFunctionTransform.h directx-shader-compiler/lib/DxrFallback/readme.md directx-shader-compiler/lib/DxrFallback/runtime.h directx-shader-compiler/lib/DxrFallback/runtime/rewriteRuntime.py directx-shader-compiler/lib/DxrFallback/runtime/runtime.c directx-shader-compiler/lib/DxrFallback/runtime/script.cmd directx-shader-compiler/lib/ExecutionEngine/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/ExecutionEngine.cpp directx-shader-compiler/lib/ExecutionEngine/ExecutionEngineBindings.cpp directx-shader-compiler/lib/ExecutionEngine/GDBRegistrationListener.cpp directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/IntelJITEventListener.cpp directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/IntelJITEventsWrapper.h directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/ittnotify_config.h directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/ittnotify_types.h directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/jitprofiling.c directx-shader-compiler/lib/ExecutionEngine/IntelJITEvents/jitprofiling.h directx-shader-compiler/lib/ExecutionEngine/Interpreter/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/Interpreter/Execution.cpp directx-shader-compiler/lib/ExecutionEngine/Interpreter/ExternalFunctions.cpp directx-shader-compiler/lib/ExecutionEngine/Interpreter/Interpreter.cpp directx-shader-compiler/lib/ExecutionEngine/Interpreter/Interpreter.h directx-shader-compiler/lib/ExecutionEngine/Interpreter/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/MCJIT/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/MCJIT/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/MCJIT/MCJIT.cpp directx-shader-compiler/lib/ExecutionEngine/MCJIT/MCJIT.h directx-shader-compiler/lib/ExecutionEngine/MCJIT/ObjectBuffer.h directx-shader-compiler/lib/ExecutionEngine/OProfileJIT/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/OProfileJIT/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/OProfileJIT/OProfileJITEventListener.cpp directx-shader-compiler/lib/ExecutionEngine/OProfileJIT/OProfileWrapper.cpp directx-shader-compiler/lib/ExecutionEngine/Orc/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/Orc/ExecutionUtils.cpp directx-shader-compiler/lib/ExecutionEngine/Orc/IndirectionUtils.cpp directx-shader-compiler/lib/ExecutionEngine/Orc/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/Orc/NullResolver.cpp directx-shader-compiler/lib/ExecutionEngine/Orc/OrcMCJITReplacement.cpp directx-shader-compiler/lib/ExecutionEngine/Orc/OrcMCJITReplacement.h directx-shader-compiler/lib/ExecutionEngine/Orc/OrcTargetSupport.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/CMakeLists.txt directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/LLVMBuild.txt directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RTDyldMemoryManager.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldCOFF.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldCOFF.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldChecker.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldCheckerImpl.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldImpl.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldMachO.cpp directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldMachO.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/Targets/RuntimeDyldCOFFX86_64.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/Targets/RuntimeDyldMachOAArch64.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/Targets/RuntimeDyldMachOARM.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/Targets/RuntimeDyldMachOI386.h directx-shader-compiler/lib/ExecutionEngine/RuntimeDyld/Targets/RuntimeDyldMachOX86_64.h directx-shader-compiler/lib/ExecutionEngine/SectionMemoryManager.cpp directx-shader-compiler/lib/ExecutionEngine/TargetSelect.cpp directx-shader-compiler/lib/Fuzzer/CMakeLists.txt directx-shader-compiler/lib/Fuzzer/FuzzerCrossOver.cpp directx-shader-compiler/lib/Fuzzer/FuzzerDriver.cpp directx-shader-compiler/lib/Fuzzer/FuzzerFlags.def directx-shader-compiler/lib/Fuzzer/FuzzerIO.cpp directx-shader-compiler/lib/Fuzzer/FuzzerInterface.cpp directx-shader-compiler/lib/Fuzzer/FuzzerInterface.h directx-shader-compiler/lib/Fuzzer/FuzzerInternal.h directx-shader-compiler/lib/Fuzzer/FuzzerLoop.cpp directx-shader-compiler/lib/Fuzzer/FuzzerMain.cpp directx-shader-compiler/lib/Fuzzer/FuzzerMutate.cpp directx-shader-compiler/lib/Fuzzer/FuzzerSanitizerOptions.cpp directx-shader-compiler/lib/Fuzzer/FuzzerTraceState.cpp directx-shader-compiler/lib/Fuzzer/FuzzerUtil.cpp directx-shader-compiler/lib/Fuzzer/cxx_fuzzer_tokens.txt directx-shader-compiler/lib/Fuzzer/pull_and_push_fuzz_corpus.sh directx-shader-compiler/lib/Fuzzer/test/CMakeLists.txt directx-shader-compiler/lib/Fuzzer/test/CounterTest.cpp directx-shader-compiler/lib/Fuzzer/test/CxxTokensTest.cpp directx-shader-compiler/lib/Fuzzer/test/DFSanMemcmpTest.cpp directx-shader-compiler/lib/Fuzzer/test/DFSanSimpleCmpTest.cpp directx-shader-compiler/lib/Fuzzer/test/FourIndependentBranchesTest.cpp directx-shader-compiler/lib/Fuzzer/test/FullCoverageSetTest.cpp directx-shader-compiler/lib/Fuzzer/test/FuzzerUnittest.cpp directx-shader-compiler/lib/Fuzzer/test/InfiniteTest.cpp directx-shader-compiler/lib/Fuzzer/test/NullDerefTest.cpp directx-shader-compiler/lib/Fuzzer/test/SimpleTest.cpp directx-shader-compiler/lib/Fuzzer/test/TimeoutTest.cpp directx-shader-compiler/lib/Fuzzer/test/UserSuppliedFuzzerTest.cpp directx-shader-compiler/lib/Fuzzer/test/dfsan/CMakeLists.txt directx-shader-compiler/lib/Fuzzer/test/fuzzer.test directx-shader-compiler/lib/Fuzzer/test/lit.cfg directx-shader-compiler/lib/Fuzzer/test/lit.site.cfg.in directx-shader-compiler/lib/Fuzzer/test/unit/lit.cfg directx-shader-compiler/lib/Fuzzer/test/unit/lit.site.cfg.in directx-shader-compiler/lib/HLSL/CMakeLists.txt directx-shader-compiler/lib/HLSL/ComputeViewIdState.cpp directx-shader-compiler/lib/HLSL/ComputeViewIdStateBuilder.cpp directx-shader-compiler/lib/HLSL/ControlDependence.cpp directx-shader-compiler/lib/HLSL/DxcOptimizer.cpp directx-shader-compiler/lib/HLSL/DxilCondenseResources.cpp directx-shader-compiler/lib/HLSL/DxilContainerReflection.cpp directx-shader-compiler/lib/HLSL/DxilConvergent.cpp directx-shader-compiler/lib/HLSL/DxilEliminateOutputDynamicIndexing.cpp directx-shader-compiler/lib/HLSL/DxilExpandTrigIntrinsics.cpp directx-shader-compiler/lib/HLSL/DxilExportMap.cpp directx-shader-compiler/lib/HLSL/DxilGenerationPass.cpp directx-shader-compiler/lib/HLSL/DxilLegalizeEvalOperations.cpp directx-shader-compiler/lib/HLSL/DxilLegalizeSampleOffsetPass.cpp directx-shader-compiler/lib/HLSL/DxilLinker.cpp directx-shader-compiler/lib/HLSL/DxilLoopDeletion.cpp directx-shader-compiler/lib/HLSL/DxilNoOptLegalize.cpp directx-shader-compiler/lib/HLSL/DxilNoops.cpp directx-shader-compiler/lib/HLSL/DxilPackSignatureElement.cpp directx-shader-compiler/lib/HLSL/DxilPatchShaderRecordBindings.cpp directx-shader-compiler/lib/HLSL/DxilPatchShaderRecordBindingsShared.h directx-shader-compiler/lib/HLSL/DxilPrecisePropagatePass.cpp directx-shader-compiler/lib/HLSL/DxilPreparePasses.cpp directx-shader-compiler/lib/HLSL/DxilPreserveAllOutputs.cpp directx-shader-compiler/lib/HLSL/DxilPromoteResourcePasses.cpp directx-shader-compiler/lib/HLSL/DxilRenameResourcesPass.cpp directx-shader-compiler/lib/HLSL/DxilSignatureValidation.cpp directx-shader-compiler/lib/HLSL/DxilSimpleGVNHoist.cpp directx-shader-compiler/lib/HLSL/DxilTargetLowering.cpp directx-shader-compiler/lib/HLSL/DxilTargetTransformInfo.cpp directx-shader-compiler/lib/HLSL/DxilTargetTransformInfo.h directx-shader-compiler/lib/HLSL/DxilTranslateRawBuffer.cpp directx-shader-compiler/lib/HLSL/DxilValidation.cpp directx-shader-compiler/lib/HLSL/HLDeadFunctionElimination.cpp directx-shader-compiler/lib/HLSL/HLExpandStoreIntrinsics.cpp directx-shader-compiler/lib/HLSL/HLLegalizeParameter.cpp directx-shader-compiler/lib/HLSL/HLLowerUDT.cpp directx-shader-compiler/lib/HLSL/HLMatrixBitcastLowerPass.cpp directx-shader-compiler/lib/HLSL/HLMatrixLowerPass.cpp directx-shader-compiler/lib/HLSL/HLMatrixSubscriptUseReplacer.cpp directx-shader-compiler/lib/HLSL/HLMatrixSubscriptUseReplacer.h directx-shader-compiler/lib/HLSL/HLMatrixType.cpp directx-shader-compiler/lib/HLSL/HLMetadataPasses.cpp directx-shader-compiler/lib/HLSL/HLModule.cpp directx-shader-compiler/lib/HLSL/HLOperationLower.cpp directx-shader-compiler/lib/HLSL/HLOperationLowerExtension.cpp directx-shader-compiler/lib/HLSL/HLOperations.cpp directx-shader-compiler/lib/HLSL/HLPreprocess.cpp directx-shader-compiler/lib/HLSL/HLResource.cpp directx-shader-compiler/lib/HLSL/HLSignatureLower.cpp directx-shader-compiler/lib/HLSL/HLSignatureLower.h directx-shader-compiler/lib/HLSL/HLUtil.cpp directx-shader-compiler/lib/HLSL/LLVMBuild.txt directx-shader-compiler/lib/HLSL/PauseResumePasses.cpp directx-shader-compiler/lib/HLSL/WaveSensitivityAnalysis.cpp directx-shader-compiler/lib/IR/AsmWriter.cpp directx-shader-compiler/lib/IR/AttributeImpl.h directx-shader-compiler/lib/IR/Attributes.cpp directx-shader-compiler/lib/IR/AutoUpgrade.cpp directx-shader-compiler/lib/IR/BasicBlock.cpp directx-shader-compiler/lib/IR/CMakeLists.txt directx-shader-compiler/lib/IR/Comdat.cpp directx-shader-compiler/lib/IR/ConstantFold.cpp directx-shader-compiler/lib/IR/ConstantFold.h directx-shader-compiler/lib/IR/ConstantRange.cpp directx-shader-compiler/lib/IR/Constants.cpp directx-shader-compiler/lib/IR/ConstantsContext.h directx-shader-compiler/lib/IR/Core.cpp directx-shader-compiler/lib/IR/DIBuilder.cpp directx-shader-compiler/lib/IR/DataLayout.cpp directx-shader-compiler/lib/IR/DebugInfo.cpp directx-shader-compiler/lib/IR/DebugInfoMetadata.cpp directx-shader-compiler/lib/IR/DebugLoc.cpp directx-shader-compiler/lib/IR/DiagnosticInfo.cpp directx-shader-compiler/lib/IR/DiagnosticPrinter.cpp directx-shader-compiler/lib/IR/Dominators.cpp directx-shader-compiler/lib/IR/Function.cpp directx-shader-compiler/lib/IR/GCOV.cpp directx-shader-compiler/lib/IR/GVMaterializer.cpp directx-shader-compiler/lib/IR/Globals.cpp directx-shader-compiler/lib/IR/IRBuilder.cpp directx-shader-compiler/lib/IR/IRPrintingPasses.cpp directx-shader-compiler/lib/IR/InlineAsm.cpp directx-shader-compiler/lib/IR/Instruction.cpp directx-shader-compiler/lib/IR/Instructions.cpp directx-shader-compiler/lib/IR/IntrinsicInst.cpp directx-shader-compiler/lib/IR/LLVMBuild.txt directx-shader-compiler/lib/IR/LLVMContext.cpp directx-shader-compiler/lib/IR/LLVMContextImpl.cpp directx-shader-compiler/lib/IR/LLVMContextImpl.h directx-shader-compiler/lib/IR/LegacyPassManager.cpp directx-shader-compiler/lib/IR/MDBuilder.cpp directx-shader-compiler/lib/IR/Mangler.cpp directx-shader-compiler/lib/IR/Metadata.cpp directx-shader-compiler/lib/IR/MetadataImpl.h directx-shader-compiler/lib/IR/MetadataTracking.cpp directx-shader-compiler/lib/IR/Module.cpp directx-shader-compiler/lib/IR/Operator.cpp directx-shader-compiler/lib/IR/Pass.cpp directx-shader-compiler/lib/IR/PassManager.cpp directx-shader-compiler/lib/IR/PassRegistry.cpp directx-shader-compiler/lib/IR/Statepoint.cpp directx-shader-compiler/lib/IR/SymbolTableListTraitsImpl.h directx-shader-compiler/lib/IR/Type.cpp directx-shader-compiler/lib/IR/TypeFinder.cpp directx-shader-compiler/lib/IR/Use.cpp directx-shader-compiler/lib/IR/User.cpp directx-shader-compiler/lib/IR/Value.cpp directx-shader-compiler/lib/IR/ValueSymbolTable.cpp directx-shader-compiler/lib/IR/ValueTypes.cpp directx-shader-compiler/lib/IR/Verifier.cpp directx-shader-compiler/lib/IR/module.modulemap directx-shader-compiler/lib/IRReader/CMakeLists.txt directx-shader-compiler/lib/IRReader/IRReader.cpp directx-shader-compiler/lib/IRReader/LLVMBuild.txt directx-shader-compiler/lib/LLVMBuild.txt directx-shader-compiler/lib/LTO/CMakeLists.txt directx-shader-compiler/lib/LTO/LLVMBuild.txt directx-shader-compiler/lib/LTO/LTOCodeGenerator.cpp directx-shader-compiler/lib/LTO/LTOModule.cpp directx-shader-compiler/lib/Linker/CMakeLists.txt directx-shader-compiler/lib/Linker/LLVMBuild.txt directx-shader-compiler/lib/Linker/LinkModules.cpp directx-shader-compiler/lib/MC/CMakeLists.txt directx-shader-compiler/lib/MC/ConstantPools.cpp directx-shader-compiler/lib/MC/ELFObjectWriter.cpp directx-shader-compiler/lib/MC/LLVMBuild.txt directx-shader-compiler/lib/MC/MCAsmBackend.cpp directx-shader-compiler/lib/MC/MCAsmInfo.cpp directx-shader-compiler/lib/MC/MCAsmInfoCOFF.cpp directx-shader-compiler/lib/MC/MCAsmInfoDarwin.cpp directx-shader-compiler/lib/MC/MCAsmInfoELF.cpp directx-shader-compiler/lib/MC/MCAsmStreamer.cpp directx-shader-compiler/lib/MC/MCAssembler.cpp directx-shader-compiler/lib/MC/MCCodeEmitter.cpp directx-shader-compiler/lib/MC/MCCodeGenInfo.cpp directx-shader-compiler/lib/MC/MCContext.cpp directx-shader-compiler/lib/MC/MCDisassembler/CMakeLists.txt directx-shader-compiler/lib/MC/MCDisassembler/Disassembler.cpp directx-shader-compiler/lib/MC/MCDisassembler/Disassembler.h directx-shader-compiler/lib/MC/MCDisassembler/LLVMBuild.txt directx-shader-compiler/lib/MC/MCDisassembler/MCDisassembler.cpp directx-shader-compiler/lib/MC/MCDisassembler/MCExternalSymbolizer.cpp directx-shader-compiler/lib/MC/MCDisassembler/MCRelocationInfo.cpp directx-shader-compiler/lib/MC/MCDwarf.cpp directx-shader-compiler/lib/MC/MCELFObjectTargetWriter.cpp directx-shader-compiler/lib/MC/MCELFStreamer.cpp directx-shader-compiler/lib/MC/MCExpr.cpp directx-shader-compiler/lib/MC/MCInst.cpp directx-shader-compiler/lib/MC/MCInstPrinter.cpp directx-shader-compiler/lib/MC/MCInstrAnalysis.cpp directx-shader-compiler/lib/MC/MCInstrDesc.cpp directx-shader-compiler/lib/MC/MCLabel.cpp directx-shader-compiler/lib/MC/MCLinkerOptimizationHint.cpp directx-shader-compiler/lib/MC/MCMachOStreamer.cpp directx-shader-compiler/lib/MC/MCMachObjectTargetWriter.cpp directx-shader-compiler/lib/MC/MCNullStreamer.cpp directx-shader-compiler/lib/MC/MCObjectFileInfo.cpp directx-shader-compiler/lib/MC/MCObjectStreamer.cpp directx-shader-compiler/lib/MC/MCObjectWriter.cpp directx-shader-compiler/lib/MC/MCParser/AsmLexer.cpp directx-shader-compiler/lib/MC/MCParser/AsmParser.cpp directx-shader-compiler/lib/MC/MCParser/CMakeLists.txt directx-shader-compiler/lib/MC/MCParser/COFFAsmParser.cpp directx-shader-compiler/lib/MC/MCParser/DarwinAsmParser.cpp directx-shader-compiler/lib/MC/MCParser/ELFAsmParser.cpp directx-shader-compiler/lib/MC/MCParser/LLVMBuild.txt directx-shader-compiler/lib/MC/MCParser/MCAsmLexer.cpp directx-shader-compiler/lib/MC/MCParser/MCAsmParser.cpp directx-shader-compiler/lib/MC/MCParser/MCAsmParserExtension.cpp directx-shader-compiler/lib/MC/MCParser/MCTargetAsmParser.cpp directx-shader-compiler/lib/MC/MCRegisterInfo.cpp directx-shader-compiler/lib/MC/MCSchedule.cpp directx-shader-compiler/lib/MC/MCSection.cpp directx-shader-compiler/lib/MC/MCSectionCOFF.cpp directx-shader-compiler/lib/MC/MCSectionELF.cpp directx-shader-compiler/lib/MC/MCSectionMachO.cpp directx-shader-compiler/lib/MC/MCStreamer.cpp directx-shader-compiler/lib/MC/MCSubtargetInfo.cpp directx-shader-compiler/lib/MC/MCSymbol.cpp directx-shader-compiler/lib/MC/MCSymbolELF.cpp directx-shader-compiler/lib/MC/MCSymbolizer.cpp directx-shader-compiler/lib/MC/MCTargetOptions.cpp directx-shader-compiler/lib/MC/MCValue.cpp directx-shader-compiler/lib/MC/MCWin64EH.cpp directx-shader-compiler/lib/MC/MCWinEH.cpp directx-shader-compiler/lib/MC/MachObjectWriter.cpp directx-shader-compiler/lib/MC/StringTableBuilder.cpp directx-shader-compiler/lib/MC/SubtargetFeature.cpp directx-shader-compiler/lib/MC/WinCOFFObjectWriter.cpp directx-shader-compiler/lib/MC/WinCOFFStreamer.cpp directx-shader-compiler/lib/MC/YAML.cpp directx-shader-compiler/lib/MSSupport/CMakeLists.txt directx-shader-compiler/lib/MSSupport/MSFileSystemImpl.cpp directx-shader-compiler/lib/Miniz/CMakeLists.txt directx-shader-compiler/lib/Miniz/LLVMBuild.txt directx-shader-compiler/lib/Object/Archive.cpp directx-shader-compiler/lib/Object/ArchiveWriter.cpp directx-shader-compiler/lib/Object/Binary.cpp directx-shader-compiler/lib/Object/CMakeLists.txt directx-shader-compiler/lib/Object/COFFObjectFile.cpp directx-shader-compiler/lib/Object/COFFYAML.cpp directx-shader-compiler/lib/Object/ELF.cpp directx-shader-compiler/lib/Object/ELFObjectFile.cpp directx-shader-compiler/lib/Object/ELFYAML.cpp directx-shader-compiler/lib/Object/Error.cpp directx-shader-compiler/lib/Object/IRObjectFile.cpp directx-shader-compiler/lib/Object/LLVMBuild.txt directx-shader-compiler/lib/Object/MachOObjectFile.cpp directx-shader-compiler/lib/Object/MachOUniversal.cpp directx-shader-compiler/lib/Object/Object.cpp directx-shader-compiler/lib/Object/ObjectFile.cpp directx-shader-compiler/lib/Object/RecordStreamer.cpp directx-shader-compiler/lib/Object/RecordStreamer.h directx-shader-compiler/lib/Object/SymbolSize.cpp directx-shader-compiler/lib/Object/SymbolicFile.cpp directx-shader-compiler/lib/Option/Arg.cpp directx-shader-compiler/lib/Option/ArgList.cpp directx-shader-compiler/lib/Option/CMakeLists.txt directx-shader-compiler/lib/Option/LLVMBuild.txt directx-shader-compiler/lib/Option/OptTable.cpp directx-shader-compiler/lib/Option/Option.cpp directx-shader-compiler/lib/PassPrinters/CMakeLists.txt directx-shader-compiler/lib/PassPrinters/LLVMBuild.txt directx-shader-compiler/lib/PassPrinters/PassPrinters.cpp directx-shader-compiler/lib/Passes/CMakeLists.txt directx-shader-compiler/lib/Passes/LLVMBuild.txt directx-shader-compiler/lib/Passes/PassBuilder.cpp directx-shader-compiler/lib/Passes/PassRegistry.def directx-shader-compiler/lib/ProfileData/CMakeLists.txt directx-shader-compiler/lib/ProfileData/CoverageMapping.cpp directx-shader-compiler/lib/ProfileData/CoverageMappingReader.cpp directx-shader-compiler/lib/ProfileData/CoverageMappingWriter.cpp directx-shader-compiler/lib/ProfileData/InstrProf.cpp directx-shader-compiler/lib/ProfileData/InstrProfIndexed.h directx-shader-compiler/lib/ProfileData/InstrProfReader.cpp directx-shader-compiler/lib/ProfileData/InstrProfWriter.cpp directx-shader-compiler/lib/ProfileData/LLVMBuild.txt directx-shader-compiler/lib/ProfileData/SampleProf.cpp directx-shader-compiler/lib/ProfileData/SampleProfReader.cpp directx-shader-compiler/lib/ProfileData/SampleProfWriter.cpp directx-shader-compiler/lib/Support/APFloat.cpp directx-shader-compiler/lib/Support/APInt.cpp directx-shader-compiler/lib/Support/APSInt.cpp directx-shader-compiler/lib/Support/ARMBuildAttrs.cpp directx-shader-compiler/lib/Support/ARMWinEH.cpp directx-shader-compiler/lib/Support/Allocator.cpp directx-shader-compiler/lib/Support/Atomic.cpp directx-shader-compiler/lib/Support/BlockFrequency.cpp directx-shader-compiler/lib/Support/BranchProbability.cpp directx-shader-compiler/lib/Support/CMakeLists.txt directx-shader-compiler/lib/Support/COM.cpp directx-shader-compiler/lib/Support/CommandLine.cpp directx-shader-compiler/lib/Support/Compression.cpp directx-shader-compiler/lib/Support/ConvertUTFWrapper.cpp directx-shader-compiler/lib/Support/CrashRecoveryContext.cpp directx-shader-compiler/lib/Support/DAGDeltaAlgorithm.cpp directx-shader-compiler/lib/Support/DataExtractor.cpp directx-shader-compiler/lib/Support/DataStream.cpp directx-shader-compiler/lib/Support/Debug.cpp directx-shader-compiler/lib/Support/DeltaAlgorithm.cpp directx-shader-compiler/lib/Support/Dwarf.cpp directx-shader-compiler/lib/Support/DynamicLibrary.cpp directx-shader-compiler/lib/Support/Errno.cpp directx-shader-compiler/lib/Support/ErrorHandling.cpp directx-shader-compiler/lib/Support/FileOutputBuffer.cpp directx-shader-compiler/lib/Support/FileUtilities.cpp directx-shader-compiler/lib/Support/FoldingSet.cpp directx-shader-compiler/lib/Support/FormattedStream.cpp directx-shader-compiler/lib/Support/GraphWriter.cpp directx-shader-compiler/lib/Support/Hashing.cpp directx-shader-compiler/lib/Support/Host.cpp directx-shader-compiler/lib/Support/IntEqClasses.cpp directx-shader-compiler/lib/Support/IntervalMap.cpp directx-shader-compiler/lib/Support/IntrusiveRefCntPtr.cpp directx-shader-compiler/lib/Support/LEB128.cpp directx-shader-compiler/lib/Support/LLVMBuild.txt directx-shader-compiler/lib/Support/LineIterator.cpp directx-shader-compiler/lib/Support/Locale.cpp directx-shader-compiler/lib/Support/LockFileManager.cpp directx-shader-compiler/lib/Support/MSFileSystemBasic.cpp directx-shader-compiler/lib/Support/ManagedStatic.cpp directx-shader-compiler/lib/Support/MathExtras.cpp directx-shader-compiler/lib/Support/Memory.cpp directx-shader-compiler/lib/Support/MemoryBuffer.cpp directx-shader-compiler/lib/Support/MemoryObject.cpp directx-shader-compiler/lib/Support/Mutex.cpp directx-shader-compiler/lib/Support/Options.cpp directx-shader-compiler/lib/Support/Path.cpp directx-shader-compiler/lib/Support/PluginLoader.cpp directx-shader-compiler/lib/Support/PrettyStackTrace.cpp directx-shader-compiler/lib/Support/Process.cpp directx-shader-compiler/lib/Support/Program.cpp directx-shader-compiler/lib/Support/README.txt.system directx-shader-compiler/lib/Support/RWMutex.cpp directx-shader-compiler/lib/Support/RandomNumberGenerator.cpp directx-shader-compiler/lib/Support/Regex.cpp directx-shader-compiler/lib/Support/ScaledNumber.cpp directx-shader-compiler/lib/Support/SearchForAddressOfSpecialSymbol.cpp directx-shader-compiler/lib/Support/Signals.cpp directx-shader-compiler/lib/Support/SmallPtrSet.cpp directx-shader-compiler/lib/Support/SmallVector.cpp directx-shader-compiler/lib/Support/SourceMgr.cpp directx-shader-compiler/lib/Support/SpecialCaseList.cpp directx-shader-compiler/lib/Support/Statistic.cpp directx-shader-compiler/lib/Support/StreamingMemoryObject.cpp directx-shader-compiler/lib/Support/StringExtras.cpp directx-shader-compiler/lib/Support/StringMap.cpp directx-shader-compiler/lib/Support/StringPool.cpp directx-shader-compiler/lib/Support/StringRef.cpp directx-shader-compiler/lib/Support/StringSaver.cpp directx-shader-compiler/lib/Support/SystemUtils.cpp directx-shader-compiler/lib/Support/TargetParser.cpp directx-shader-compiler/lib/Support/TargetRegistry.cpp directx-shader-compiler/lib/Support/ThreadLocal.cpp directx-shader-compiler/lib/Support/Threading.cpp directx-shader-compiler/lib/Support/TimeValue.cpp directx-shader-compiler/lib/Support/Timer.cpp directx-shader-compiler/lib/Support/ToolOutputFile.cpp directx-shader-compiler/lib/Support/Triple.cpp directx-shader-compiler/lib/Support/Twine.cpp directx-shader-compiler/lib/Support/Unicode.cpp directx-shader-compiler/lib/Support/Unix/COM.inc directx-shader-compiler/lib/Support/Unix/Host.inc directx-shader-compiler/lib/Support/Unix/Memory.inc directx-shader-compiler/lib/Support/Unix/Mutex.inc directx-shader-compiler/lib/Support/Unix/Path.inc directx-shader-compiler/lib/Support/Unix/Process.inc directx-shader-compiler/lib/Support/Unix/Program.inc directx-shader-compiler/lib/Support/Unix/README.txt directx-shader-compiler/lib/Support/Unix/RWMutex.inc directx-shader-compiler/lib/Support/Unix/Signals.inc directx-shader-compiler/lib/Support/Unix/ThreadLocal.inc directx-shader-compiler/lib/Support/Unix/TimeValue.inc directx-shader-compiler/lib/Support/Unix/Unix.h directx-shader-compiler/lib/Support/Unix/Watchdog.inc directx-shader-compiler/lib/Support/Valgrind.cpp directx-shader-compiler/lib/Support/Watchdog.cpp directx-shader-compiler/lib/Support/Windows/COM.inc directx-shader-compiler/lib/Support/Windows/DynamicLibrary.inc directx-shader-compiler/lib/Support/Windows/Host.inc directx-shader-compiler/lib/Support/Windows/MSFileSystem.inc.cpp directx-shader-compiler/lib/Support/Windows/Memory.inc directx-shader-compiler/lib/Support/Windows/Mutex.inc directx-shader-compiler/lib/Support/Windows/Path.inc directx-shader-compiler/lib/Support/Windows/Process.inc directx-shader-compiler/lib/Support/Windows/Program.inc directx-shader-compiler/lib/Support/Windows/RWMutex.inc directx-shader-compiler/lib/Support/Windows/Signals.inc directx-shader-compiler/lib/Support/Windows/ThreadLocal.inc directx-shader-compiler/lib/Support/Windows/TimeValue.inc directx-shader-compiler/lib/Support/Windows/Watchdog.inc directx-shader-compiler/lib/Support/Windows/WindowsSupport.h directx-shader-compiler/lib/Support/Windows/explicit_symbols.inc directx-shader-compiler/lib/Support/YAMLParser.cpp directx-shader-compiler/lib/Support/YAMLTraits.cpp directx-shader-compiler/lib/Support/assert.cpp directx-shader-compiler/lib/Support/circular_raw_ostream.cpp directx-shader-compiler/lib/Support/raw_os_ostream.cpp directx-shader-compiler/lib/Support/raw_ostream.cpp directx-shader-compiler/lib/Support/regmalloc.cpp directx-shader-compiler/lib/TableGen/CMakeLists.txt directx-shader-compiler/lib/TableGen/Error.cpp directx-shader-compiler/lib/TableGen/LLVMBuild.txt directx-shader-compiler/lib/TableGen/Main.cpp directx-shader-compiler/lib/TableGen/Record.cpp directx-shader-compiler/lib/TableGen/SetTheory.cpp directx-shader-compiler/lib/TableGen/StringMatcher.cpp directx-shader-compiler/lib/TableGen/TGLexer.cpp directx-shader-compiler/lib/TableGen/TGLexer.h directx-shader-compiler/lib/TableGen/TGParser.cpp directx-shader-compiler/lib/TableGen/TGParser.h directx-shader-compiler/lib/TableGen/TableGenBackend.cpp directx-shader-compiler/lib/TableGen/module.modulemap directx-shader-compiler/lib/Target/CMakeLists.txt directx-shader-compiler/lib/Target/LLVMBuild.txt directx-shader-compiler/lib/Target/README.txt directx-shader-compiler/lib/Target/Target.cpp directx-shader-compiler/lib/Target/TargetIntrinsicInfo.cpp directx-shader-compiler/lib/Target/TargetLoweringObjectFile.cpp directx-shader-compiler/lib/Target/TargetMachine.cpp directx-shader-compiler/lib/Target/TargetMachineC.cpp directx-shader-compiler/lib/Target/TargetRecip.cpp directx-shader-compiler/lib/Target/TargetSubtargetInfo.cpp directx-shader-compiler/lib/Transforms/CMakeLists.txt directx-shader-compiler/lib/Transforms/Hello/CMakeLists.txt directx-shader-compiler/lib/Transforms/Hello/Hello.cpp directx-shader-compiler/lib/Transforms/IPO/ArgumentPromotion.cpp directx-shader-compiler/lib/Transforms/IPO/BarrierNoopPass.cpp directx-shader-compiler/lib/Transforms/IPO/CMakeLists.txt directx-shader-compiler/lib/Transforms/IPO/ConstantMerge.cpp directx-shader-compiler/lib/Transforms/IPO/DeadArgumentElimination.cpp directx-shader-compiler/lib/Transforms/IPO/ElimAvailExtern.cpp directx-shader-compiler/lib/Transforms/IPO/ExtractGV.cpp directx-shader-compiler/lib/Transforms/IPO/FunctionAttrs.cpp directx-shader-compiler/lib/Transforms/IPO/GlobalDCE.cpp directx-shader-compiler/lib/Transforms/IPO/GlobalOpt.cpp directx-shader-compiler/lib/Transforms/IPO/IPConstantPropagation.cpp directx-shader-compiler/lib/Transforms/IPO/IPO.cpp directx-shader-compiler/lib/Transforms/IPO/InlineAlways.cpp directx-shader-compiler/lib/Transforms/IPO/InlineSimple.cpp directx-shader-compiler/lib/Transforms/IPO/Inliner.cpp directx-shader-compiler/lib/Transforms/IPO/Internalize.cpp directx-shader-compiler/lib/Transforms/IPO/LLVMBuild.txt directx-shader-compiler/lib/Transforms/IPO/LoopExtractor.cpp directx-shader-compiler/lib/Transforms/IPO/LowerBitSets.cpp directx-shader-compiler/lib/Transforms/IPO/MergeFunctions.cpp directx-shader-compiler/lib/Transforms/IPO/PartialInlining.cpp directx-shader-compiler/lib/Transforms/IPO/PassManagerBuilder.cpp directx-shader-compiler/lib/Transforms/IPO/PruneEH.cpp directx-shader-compiler/lib/Transforms/IPO/StripDeadPrototypes.cpp directx-shader-compiler/lib/Transforms/IPO/StripSymbols.cpp directx-shader-compiler/lib/Transforms/InstCombine/CMakeLists.txt directx-shader-compiler/lib/Transforms/InstCombine/InstCombineAddSub.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineAndOrXor.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineCalls.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineCasts.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineCompares.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineInternal.h directx-shader-compiler/lib/Transforms/InstCombine/InstCombineLoadStoreAlloca.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineMulDivRem.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombinePHI.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineSelect.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineShifts.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineSimplifyDemanded.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstCombineVectorOps.cpp directx-shader-compiler/lib/Transforms/InstCombine/InstructionCombining.cpp directx-shader-compiler/lib/Transforms/InstCombine/LLVMBuild.txt directx-shader-compiler/lib/Transforms/Instrumentation/AddressSanitizer.cpp directx-shader-compiler/lib/Transforms/Instrumentation/BoundsChecking.cpp directx-shader-compiler/lib/Transforms/Instrumentation/CMakeLists.txt directx-shader-compiler/lib/Transforms/Instrumentation/DataFlowSanitizer.cpp directx-shader-compiler/lib/Transforms/Instrumentation/GCOVProfiling.cpp directx-shader-compiler/lib/Transforms/Instrumentation/InstrProfiling.cpp directx-shader-compiler/lib/Transforms/Instrumentation/Instrumentation.cpp directx-shader-compiler/lib/Transforms/Instrumentation/LLVMBuild.txt directx-shader-compiler/lib/Transforms/Instrumentation/MaximumSpanningTree.h directx-shader-compiler/lib/Transforms/Instrumentation/SafeStack.cpp directx-shader-compiler/lib/Transforms/Instrumentation/SanitizerCoverage.cpp directx-shader-compiler/lib/Transforms/Instrumentation/ThreadSanitizer.cpp directx-shader-compiler/lib/Transforms/Instrumentation/memorysanitizer.cpp directx-shader-compiler/lib/Transforms/LLVMBuild.txt directx-shader-compiler/lib/Transforms/ObjCARC/ARCInstKind.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ARCInstKind.h directx-shader-compiler/lib/Transforms/ObjCARC/ARCRuntimeEntryPoints.h directx-shader-compiler/lib/Transforms/ObjCARC/BlotMapVector.h directx-shader-compiler/lib/Transforms/ObjCARC/CMakeLists.txt directx-shader-compiler/lib/Transforms/ObjCARC/DependencyAnalysis.cpp directx-shader-compiler/lib/Transforms/ObjCARC/DependencyAnalysis.h directx-shader-compiler/lib/Transforms/ObjCARC/LLVMBuild.txt directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARC.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARC.h directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARCAPElim.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARCAliasAnalysis.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARCAliasAnalysis.h directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARCContract.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARCExpand.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ObjCARCOpts.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ProvenanceAnalysis.cpp directx-shader-compiler/lib/Transforms/ObjCARC/ProvenanceAnalysis.h directx-shader-compiler/lib/Transforms/ObjCARC/ProvenanceAnalysisEvaluator.cpp directx-shader-compiler/lib/Transforms/ObjCARC/PtrState.cpp directx-shader-compiler/lib/Transforms/ObjCARC/PtrState.h directx-shader-compiler/lib/Transforms/Scalar/ADCE.cpp directx-shader-compiler/lib/Transforms/Scalar/AlignmentFromAssumptions.cpp directx-shader-compiler/lib/Transforms/Scalar/BDCE.cpp directx-shader-compiler/lib/Transforms/Scalar/CMakeLists.txt directx-shader-compiler/lib/Transforms/Scalar/ConstantHoisting.cpp directx-shader-compiler/lib/Transforms/Scalar/ConstantProp.cpp directx-shader-compiler/lib/Transforms/Scalar/CorrelatedValuePropagation.cpp directx-shader-compiler/lib/Transforms/Scalar/DCE.cpp directx-shader-compiler/lib/Transforms/Scalar/DeadStoreElimination.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilConditionalMem2Reg.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilEliminateVector.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilEraseDeadRegion.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilFixConstArrayInitializer.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilLoopUnroll.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilRemoveDeadBlocks.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilRemoveUnstructuredLoopExits.cpp directx-shader-compiler/lib/Transforms/Scalar/DxilRemoveUnstructuredLoopExits.h directx-shader-compiler/lib/Transforms/Scalar/EarlyCSE.cpp directx-shader-compiler/lib/Transforms/Scalar/FlattenCFGPass.cpp directx-shader-compiler/lib/Transforms/Scalar/Float2Int.cpp directx-shader-compiler/lib/Transforms/Scalar/GVN.cpp directx-shader-compiler/lib/Transforms/Scalar/HoistConstantArray.cpp directx-shader-compiler/lib/Transforms/Scalar/IndVarSimplify.cpp directx-shader-compiler/lib/Transforms/Scalar/InductiveRangeCheckElimination.cpp directx-shader-compiler/lib/Transforms/Scalar/JumpThreading.cpp directx-shader-compiler/lib/Transforms/Scalar/LICM.cpp directx-shader-compiler/lib/Transforms/Scalar/LLVMBuild.txt directx-shader-compiler/lib/Transforms/Scalar/LoadCombine.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopDeletion.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopDistribute.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopIdiomRecognize.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopInstSimplify.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopInterchange.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopRerollPass.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopRotation.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopStrengthReduce.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopUnrollPass.cpp directx-shader-compiler/lib/Transforms/Scalar/LoopUnswitch.cpp directx-shader-compiler/lib/Transforms/Scalar/LowerAtomic.cpp directx-shader-compiler/lib/Transforms/Scalar/LowerExpectIntrinsic.cpp directx-shader-compiler/lib/Transforms/Scalar/LowerTypePasses.cpp directx-shader-compiler/lib/Transforms/Scalar/MemCpyOptimizer.cpp directx-shader-compiler/lib/Transforms/Scalar/MergedLoadStoreMotion.cpp directx-shader-compiler/lib/Transforms/Scalar/NaryReassociate.cpp directx-shader-compiler/lib/Transforms/Scalar/PartiallyInlineLibCalls.cpp directx-shader-compiler/lib/Transforms/Scalar/PlaceSafepoints.cpp directx-shader-compiler/lib/Transforms/Scalar/Reassociate.cpp directx-shader-compiler/lib/Transforms/Scalar/Reg2Mem.cpp directx-shader-compiler/lib/Transforms/Scalar/Reg2MemHLSL.cpp directx-shader-compiler/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp directx-shader-compiler/lib/Transforms/Scalar/SCCP.cpp directx-shader-compiler/lib/Transforms/Scalar/SROA.cpp directx-shader-compiler/lib/Transforms/Scalar/SampleProfile.cpp directx-shader-compiler/lib/Transforms/Scalar/Scalar.cpp directx-shader-compiler/lib/Transforms/Scalar/ScalarReplAggregates.cpp directx-shader-compiler/lib/Transforms/Scalar/ScalarReplAggregatesHLSL.cpp directx-shader-compiler/lib/Transforms/Scalar/Scalarizer.cpp directx-shader-compiler/lib/Transforms/Scalar/SeparateConstOffsetFromGEP.cpp directx-shader-compiler/lib/Transforms/Scalar/SimplifyCFGPass.cpp directx-shader-compiler/lib/Transforms/Scalar/Sink.cpp directx-shader-compiler/lib/Transforms/Scalar/SpeculativeExecution.cpp directx-shader-compiler/lib/Transforms/Scalar/StraightLineStrengthReduce.cpp directx-shader-compiler/lib/Transforms/Scalar/StructurizeCFG.cpp directx-shader-compiler/lib/Transforms/Scalar/TailRecursionElimination.cpp directx-shader-compiler/lib/Transforms/Utils/ASanStackFrameLayout.cpp directx-shader-compiler/lib/Transforms/Utils/AddDiscriminators.cpp directx-shader-compiler/lib/Transforms/Utils/BasicBlockUtils.cpp directx-shader-compiler/lib/Transforms/Utils/BreakCriticalEdges.cpp directx-shader-compiler/lib/Transforms/Utils/BuildLibCalls.cpp directx-shader-compiler/lib/Transforms/Utils/BypassSlowDivision.cpp directx-shader-compiler/lib/Transforms/Utils/CMakeLists.txt directx-shader-compiler/lib/Transforms/Utils/CloneFunction.cpp directx-shader-compiler/lib/Transforms/Utils/CloneModule.cpp directx-shader-compiler/lib/Transforms/Utils/CmpInstAnalysis.cpp directx-shader-compiler/lib/Transforms/Utils/CodeExtractor.cpp directx-shader-compiler/lib/Transforms/Utils/CtorUtils.cpp directx-shader-compiler/lib/Transforms/Utils/DemoteRegToStack.cpp directx-shader-compiler/lib/Transforms/Utils/FlattenCFG.cpp directx-shader-compiler/lib/Transforms/Utils/GlobalStatus.cpp directx-shader-compiler/lib/Transforms/Utils/InlineFunction.cpp directx-shader-compiler/lib/Transforms/Utils/InstructionNamer.cpp directx-shader-compiler/lib/Transforms/Utils/IntegerDivision.cpp directx-shader-compiler/lib/Transforms/Utils/LCSSA.cpp directx-shader-compiler/lib/Transforms/Utils/LLVMBuild.txt directx-shader-compiler/lib/Transforms/Utils/Local.cpp directx-shader-compiler/lib/Transforms/Utils/LoopSimplify.cpp directx-shader-compiler/lib/Transforms/Utils/LoopSimplifyId.cpp directx-shader-compiler/lib/Transforms/Utils/LoopUnroll.cpp directx-shader-compiler/lib/Transforms/Utils/LoopUnrollRuntime.cpp directx-shader-compiler/lib/Transforms/Utils/LoopUtils.cpp directx-shader-compiler/lib/Transforms/Utils/LoopVersioning.cpp directx-shader-compiler/lib/Transforms/Utils/LowerInvoke.cpp directx-shader-compiler/lib/Transforms/Utils/LowerSwitch.cpp directx-shader-compiler/lib/Transforms/Utils/Mem2Reg.cpp directx-shader-compiler/lib/Transforms/Utils/MetaRenamer.cpp directx-shader-compiler/lib/Transforms/Utils/ModuleUtils.cpp directx-shader-compiler/lib/Transforms/Utils/PromoteMemoryToRegister.cpp directx-shader-compiler/lib/Transforms/Utils/SSAUpdater.cpp directx-shader-compiler/lib/Transforms/Utils/SimplifyCFG.cpp directx-shader-compiler/lib/Transforms/Utils/SimplifyIndVar.cpp directx-shader-compiler/lib/Transforms/Utils/SimplifyInstructions.cpp directx-shader-compiler/lib/Transforms/Utils/SimplifyLibCalls.cpp directx-shader-compiler/lib/Transforms/Utils/SymbolRewriter.cpp directx-shader-compiler/lib/Transforms/Utils/UnifyFunctionExitNodes.cpp directx-shader-compiler/lib/Transforms/Utils/Utils.cpp directx-shader-compiler/lib/Transforms/Utils/ValueMapper.cpp directx-shader-compiler/lib/Transforms/Vectorize/BBVectorize.cpp directx-shader-compiler/lib/Transforms/Vectorize/CMakeLists.txt directx-shader-compiler/lib/Transforms/Vectorize/LLVMBuild.txt directx-shader-compiler/lib/Transforms/Vectorize/LoopVectorize.cpp directx-shader-compiler/lib/Transforms/Vectorize/SLPVectorizer.cpp directx-shader-compiler/lib/Transforms/Vectorize/Vectorize.cpp directx-shader-compiler/projects/CMakeLists.txt directx-shader-compiler/projects/LLVMBuild.txt directx-shader-compiler/projects/dxilconv/CMakeLists.txt directx-shader-compiler/projects/dxilconv/include/DxbcConverter.h directx-shader-compiler/projects/dxilconv/include/DxilConvPasses/DxilCleanup.h directx-shader-compiler/projects/dxilconv/include/DxilConvPasses/NormalizeDxil.h directx-shader-compiler/projects/dxilconv/include/DxilConvPasses/ScopeNest.h directx-shader-compiler/projects/dxilconv/include/DxilConvPasses/ScopeNestInfo.h directx-shader-compiler/projects/dxilconv/include/DxilConvPasses/ScopeNestIterator.h directx-shader-compiler/projects/dxilconv/include/DxilConvPasses/ScopeNestedCFG.h directx-shader-compiler/projects/dxilconv/include/ShaderBinary/ShaderBinary.h directx-shader-compiler/projects/dxilconv/include/Support/DXIncludes.h directx-shader-compiler/projects/dxilconv/include/Support/DxbcSignatures.h directx-shader-compiler/projects/dxilconv/lib/CMakeLists.txt directx-shader-compiler/projects/dxilconv/lib/DxbcConverter/CMakeLists.txt directx-shader-compiler/projects/dxilconv/lib/DxbcConverter/DxbcConverter.cpp directx-shader-compiler/projects/dxilconv/lib/DxbcConverter/DxbcConverterImpl.h directx-shader-compiler/projects/dxilconv/lib/DxbcConverter/DxbcUtil.cpp directx-shader-compiler/projects/dxilconv/lib/DxbcConverter/DxbcUtil.h directx-shader-compiler/projects/dxilconv/lib/DxilConvPasses/CMakeLists.txt directx-shader-compiler/projects/dxilconv/lib/DxilConvPasses/DxilCleanup.cpp directx-shader-compiler/projects/dxilconv/lib/DxilConvPasses/InitializePasses.cpp directx-shader-compiler/projects/dxilconv/lib/DxilConvPasses/NormalizeDxil.cpp directx-shader-compiler/projects/dxilconv/lib/DxilConvPasses/ScopeNestInfo.cpp directx-shader-compiler/projects/dxilconv/lib/DxilConvPasses/ScopeNestedCFG.cpp directx-shader-compiler/projects/dxilconv/lib/ShaderBinary/CMakeLists.txt directx-shader-compiler/projects/dxilconv/lib/ShaderBinary/ShaderBinary.cpp directx-shader-compiler/projects/dxilconv/lib/ShaderBinary/ShaderBinaryIncludes.h directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/assemble_dxbc.bat directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/call2.asm directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/call2.dxbc directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/call2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/cs3.asm directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/cs3.dxbc directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/cs3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/cyclecounter.asm directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/cyclecounter.dxbc directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/cyclecounter.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/hs3.asm directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/hs3.dxbc directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/hs3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/indexabletemp4.asm directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/indexabletemp4.dxbc directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/indexabletemp4.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/indexabletemp6.asm directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/indexabletemp6.dxbc directx-shader-compiler/projects/dxilconv/test/dxbc2dxil-asm/indexabletemp6.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/abs1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/abs1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/abs2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/abs2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/atomics.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/atomics.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bad_ftoi.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bad_ftoi.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/binary1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/binary1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bool1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bool1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bool2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bool2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bufinfo.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/bufinfo.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/calc_lod.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/calc_lod.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/call1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/call1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/call3.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/call3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast3.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast4.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast4.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast5.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast5.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast6.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cast6.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer1.50.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer1.50.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer1.51.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer1.51.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer2.50.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer2.50.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer2.51.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer2.51.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cbuffer3.50.hlsl 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directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/cs5.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/derivatives.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/derivatives.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/discard.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/discard.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/dot1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/dot1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double3.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double4.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double4.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double5.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double5.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double6.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/double6.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/ds1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/ds1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/empty.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/empty.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/eval.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/eval.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/f32f16.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/f32f16.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather_cmp.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather_cmp.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather_po.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather_po.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather_po_cmp.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gather_po_cmp.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/getdim.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/getdim.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gs1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gs1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gs2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/gs2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/half_rcp.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/half_rcp.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/hs1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/hs1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/hs2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/hs2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/icb1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/icb1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if3.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if4.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if4.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if5.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/if5.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexableinput1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexableinput1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexableinput2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexableinput2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexableoutput1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexableoutput1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp3.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp5.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/indexabletemp5.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/input1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/input1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/input2.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/input2.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/input3.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/input3.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/interface1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/interface1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/liveness1.hlsl directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/liveness1.ref directx-shader-compiler/projects/dxilconv/test/dxbc2dxil/loop1.hlsl 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directx-shader-compiler/test/Assembler/2007-01-16-CrashOnBadCast2.ll directx-shader-compiler/test/Assembler/2007-03-18-InvalidNumberedVar.ll directx-shader-compiler/test/Assembler/2007-03-19-NegValue.ll directx-shader-compiler/test/Assembler/2007-04-20-AlignedLoad.ll directx-shader-compiler/test/Assembler/2007-04-20-AlignedStore.ll directx-shader-compiler/test/Assembler/2007-04-25-AssemblerFoldExternWeak.ll directx-shader-compiler/test/Assembler/2007-05-21-Escape.ll directx-shader-compiler/test/Assembler/2007-07-19-ParamAttrAmbiguity.ll directx-shader-compiler/test/Assembler/2007-08-06-AliasInvalid.ll directx-shader-compiler/test/Assembler/2007-09-10-AliasFwdRef.ll directx-shader-compiler/test/Assembler/2007-09-29-GC.ll directx-shader-compiler/test/Assembler/2007-11-26-AttributeOverload.ll directx-shader-compiler/test/Assembler/2007-12-11-AddressSpaces.ll directx-shader-compiler/test/Assembler/2008-01-11-VarargAttrs.ll directx-shader-compiler/test/Assembler/2008-02-18-IntPointerCrash.ll directx-shader-compiler/test/Assembler/2008-07-10-APInt.ll directx-shader-compiler/test/Assembler/2008-09-02-FunctionNotes.ll directx-shader-compiler/test/Assembler/2008-09-02-FunctionNotes2.ll directx-shader-compiler/test/Assembler/2008-09-29-RetAttr.ll directx-shader-compiler/test/Assembler/2008-10-14-QuoteInName.ll directx-shader-compiler/test/Assembler/2009-02-01-UnnamedForwardRef.ll directx-shader-compiler/test/Assembler/2009-02-28-CastOpc.ll directx-shader-compiler/test/Assembler/2009-02-28-StripOpaqueName.ll directx-shader-compiler/test/Assembler/2009-03-24-ZextConstantExpr.ll directx-shader-compiler/test/Assembler/2009-07-24-ZeroArgGEP.ll directx-shader-compiler/test/Assembler/2010-02-05-FunctionLocalMetadataBecomesNull.ll directx-shader-compiler/test/Assembler/ConstantExprFold.ll directx-shader-compiler/test/Assembler/ConstantExprFoldCast.ll directx-shader-compiler/test/Assembler/ConstantExprFoldSelect.ll 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directx-shader-compiler/test/Assembler/invalid-datalayout12.ll directx-shader-compiler/test/Assembler/invalid-datalayout13.ll directx-shader-compiler/test/Assembler/invalid-datalayout14.ll directx-shader-compiler/test/Assembler/invalid-datalayout15.ll directx-shader-compiler/test/Assembler/invalid-datalayout16.ll directx-shader-compiler/test/Assembler/invalid-datalayout17.ll directx-shader-compiler/test/Assembler/invalid-datalayout18.ll directx-shader-compiler/test/Assembler/invalid-datalayout19.ll directx-shader-compiler/test/Assembler/invalid-datalayout2.ll directx-shader-compiler/test/Assembler/invalid-datalayout20.ll directx-shader-compiler/test/Assembler/invalid-datalayout21.ll directx-shader-compiler/test/Assembler/invalid-datalayout22.ll directx-shader-compiler/test/Assembler/invalid-datalayout23.ll directx-shader-compiler/test/Assembler/invalid-datalayout24.ll directx-shader-compiler/test/Assembler/invalid-datalayout3.ll directx-shader-compiler/test/Assembler/invalid-datalayout4.ll directx-shader-compiler/test/Assembler/invalid-datalayout5.ll directx-shader-compiler/test/Assembler/invalid-datalayout6.ll directx-shader-compiler/test/Assembler/invalid-datalayout7.ll directx-shader-compiler/test/Assembler/invalid-datalayout8.ll directx-shader-compiler/test/Assembler/invalid-datalayout9.ll directx-shader-compiler/test/Assembler/invalid-debug-info-version.ll directx-shader-compiler/test/Assembler/invalid-dicompileunit-language-bad.ll directx-shader-compiler/test/Assembler/invalid-dicompileunit-language-overflow.ll directx-shader-compiler/test/Assembler/invalid-dicompileunit-missing-language.ll directx-shader-compiler/test/Assembler/invalid-dicompileunit-null-file.ll directx-shader-compiler/test/Assembler/invalid-dicompositetype-missing-tag.ll directx-shader-compiler/test/Assembler/invalid-diderivedtype-missing-basetype.ll directx-shader-compiler/test/Assembler/invalid-diderivedtype-missing-tag.ll directx-shader-compiler/test/Assembler/invalid-dienumerator-missing-name.ll directx-shader-compiler/test/Assembler/invalid-dienumerator-missing-value.ll directx-shader-compiler/test/Assembler/invalid-diexpression-large.ll directx-shader-compiler/test/Assembler/invalid-diexpression-verify.ll directx-shader-compiler/test/Assembler/invalid-difile-missing-directory.ll directx-shader-compiler/test/Assembler/invalid-difile-missing-filename.ll directx-shader-compiler/test/Assembler/invalid-diglobalvariable-empty-name.ll directx-shader-compiler/test/Assembler/invalid-diglobalvariable-missing-name.ll directx-shader-compiler/test/Assembler/invalid-diimportedentity-missing-scope.ll directx-shader-compiler/test/Assembler/invalid-diimportedentity-missing-tag.ll directx-shader-compiler/test/Assembler/invalid-dilexicalblock-missing-scope.ll directx-shader-compiler/test/Assembler/invalid-dilexicalblock-null-scope.ll directx-shader-compiler/test/Assembler/invalid-dilexicalblockfile-missing-discriminator.ll directx-shader-compiler/test/Assembler/invalid-dilexicalblockfile-missing-scope.ll directx-shader-compiler/test/Assembler/invalid-dilexicalblockfile-null-scope.ll directx-shader-compiler/test/Assembler/invalid-dilocalvariable-arg-large.ll directx-shader-compiler/test/Assembler/invalid-dilocalvariable-arg-negative.ll directx-shader-compiler/test/Assembler/invalid-dilocalvariable-missing-scope.ll directx-shader-compiler/test/Assembler/invalid-dilocalvariable-missing-tag.ll directx-shader-compiler/test/Assembler/invalid-dilocalvariable-null-scope.ll directx-shader-compiler/test/Assembler/invalid-dilocation-field-bad.ll directx-shader-compiler/test/Assembler/invalid-dilocation-field-twice.ll directx-shader-compiler/test/Assembler/invalid-dilocation-missing-scope-2.ll directx-shader-compiler/test/Assembler/invalid-dilocation-missing-scope.ll directx-shader-compiler/test/Assembler/invalid-dilocation-null-scope.ll directx-shader-compiler/test/Assembler/invalid-dilocation-overflow-column.ll directx-shader-compiler/test/Assembler/invalid-dilocation-overflow-line.ll directx-shader-compiler/test/Assembler/invalid-dinamespace-missing-namespace.ll directx-shader-compiler/test/Assembler/invalid-disubrange-count-large.ll directx-shader-compiler/test/Assembler/invalid-disubrange-count-missing.ll directx-shader-compiler/test/Assembler/invalid-disubrange-count-negative.ll directx-shader-compiler/test/Assembler/invalid-disubrange-lowerBound-max.ll directx-shader-compiler/test/Assembler/invalid-disubrange-lowerBound-min.ll directx-shader-compiler/test/Assembler/invalid-disubroutinetype-missing-types.ll directx-shader-compiler/test/Assembler/invalid-ditemplatetypeparameter-missing-type.ll directx-shader-compiler/test/Assembler/invalid-ditemplatevalueparameter-missing-value.ll directx-shader-compiler/test/Assembler/invalid-fwdref1.ll directx-shader-compiler/test/Assembler/invalid-fwdref2.ll directx-shader-compiler/test/Assembler/invalid-generic-debug-node-tag-bad.ll directx-shader-compiler/test/Assembler/invalid-generic-debug-node-tag-missing.ll directx-shader-compiler/test/Assembler/invalid-generic-debug-node-tag-overflow.ll directx-shader-compiler/test/Assembler/invalid-generic-debug-node-tag-wrong-type.ll directx-shader-compiler/test/Assembler/invalid-gep-mismatched-explicit-type.ll directx-shader-compiler/test/Assembler/invalid-gep-missing-explicit-type.ll directx-shader-compiler/test/Assembler/invalid-hexint.ll directx-shader-compiler/test/Assembler/invalid-label.ll directx-shader-compiler/test/Assembler/invalid-landingpad.ll directx-shader-compiler/test/Assembler/invalid-load-mismatched-explicit-type.ll directx-shader-compiler/test/Assembler/invalid-load-missing-explicit-type.ll directx-shader-compiler/test/Assembler/invalid-mdnode-badref.ll directx-shader-compiler/test/Assembler/invalid-mdnode-vector.ll directx-shader-compiler/test/Assembler/invalid-mdnode-vector2.ll directx-shader-compiler/test/Assembler/invalid-metadata-attachment-has-type.ll directx-shader-compiler/test/Assembler/invalid-metadata-function-local-attachments.ll directx-shader-compiler/test/Assembler/invalid-metadata-function-local-complex-1.ll directx-shader-compiler/test/Assembler/invalid-metadata-function-local-complex-2.ll directx-shader-compiler/test/Assembler/invalid-metadata-function-local-complex-3.ll directx-shader-compiler/test/Assembler/invalid-metadata-has-type.ll directx-shader-compiler/test/Assembler/invalid-name.ll directx-shader-compiler/test/Assembler/invalid-name2.ll directx-shader-compiler/test/Assembler/invalid-safestack-param.ll directx-shader-compiler/test/Assembler/invalid-safestack-return.ll directx-shader-compiler/test/Assembler/invalid-specialized-mdnode.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-function-between-blocks.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-function-missing-named.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-function-missing-numbered.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-global-missing.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-duplicated.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-empty.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-one.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-ordered.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-range.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-toofew.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-indexes-toomany.ll directx-shader-compiler/test/Assembler/invalid-uselistorder-type.ll directx-shader-compiler/test/Assembler/invalid-uselistorder_bb-missing-bb.ll directx-shader-compiler/test/Assembler/invalid-uselistorder_bb-missing-body.ll directx-shader-compiler/test/Assembler/invalid-uselistorder_bb-missing-func.ll directx-shader-compiler/test/Assembler/invalid-uselistorder_bb-not-bb.ll directx-shader-compiler/test/Assembler/invalid-uselistorder_bb-not-func.ll directx-shader-compiler/test/Assembler/invalid-uselistorder_bb-numbered.ll directx-shader-compiler/test/Assembler/invalid_cast.ll directx-shader-compiler/test/Assembler/invalid_cast2.ll directx-shader-compiler/test/Assembler/invalid_cast3.ll directx-shader-compiler/test/Assembler/invalid_cast4.ll directx-shader-compiler/test/Assembler/large-comdat.ll directx-shader-compiler/test/Assembler/metadata-function-local.ll directx-shader-compiler/test/Assembler/metadata-null-operands.ll directx-shader-compiler/test/Assembler/metadata.ll directx-shader-compiler/test/Assembler/musttail-invalid-1.ll directx-shader-compiler/test/Assembler/musttail-invalid-2.ll directx-shader-compiler/test/Assembler/musttail.ll directx-shader-compiler/test/Assembler/named-metadata.ll directx-shader-compiler/test/Assembler/numbered-values.ll directx-shader-compiler/test/Assembler/private-hidden-alias.ll directx-shader-compiler/test/Assembler/private-hidden-function.ll directx-shader-compiler/test/Assembler/private-hidden-variable.ll directx-shader-compiler/test/Assembler/private-protected-alias.ll directx-shader-compiler/test/Assembler/private-protected-function.ll directx-shader-compiler/test/Assembler/private-protected-variable.ll directx-shader-compiler/test/Assembler/select.ll directx-shader-compiler/test/Assembler/short-hexpair.ll directx-shader-compiler/test/Assembler/tls-models.ll directx-shader-compiler/test/Assembler/unnamed-addr.ll directx-shader-compiler/test/Assembler/unnamed-alias.ll directx-shader-compiler/test/Assembler/unnamed-comdat.ll directx-shader-compiler/test/Assembler/unnamed.ll directx-shader-compiler/test/Assembler/unsized-recursive-type.ll directx-shader-compiler/test/Assembler/upgrade-loop-metadata.ll directx-shader-compiler/test/Assembler/uselistorder.ll directx-shader-compiler/test/Assembler/uselistorder_bb.ll directx-shader-compiler/test/Assembler/vbool-cmp.ll directx-shader-compiler/test/Assembler/vector-cmp.ll directx-shader-compiler/test/Assembler/vector-select.ll directx-shader-compiler/test/Assembler/vector-shift.ll directx-shader-compiler/test/Assembler/x86mmx.ll directx-shader-compiler/test/Bitcode/2006-12-11-Cast-ConstExpr.ll directx-shader-compiler/test/Bitcode/2009-06-11-FirstClassAggregateConstant.ll directx-shader-compiler/test/Bitcode/DICompileUnit-no-DWOId.ll directx-shader-compiler/test/Bitcode/DICompileUnit-no-DWOId.ll.bc directx-shader-compiler/test/Bitcode/Inputs/PR23310.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-GCTable-overflow.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-abbrev-fixed-size-too-big.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-abbrev-no-operands.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-abbrev-vbr-size-too-big.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-abbrev.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-alias-type-mismatch.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-align.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-array-element-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-array-op-not-2nd-to-last.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-array-operand-encoding.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-array-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-bad-abbrev-number.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-bitwidth.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-call-mismatched-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-call-non-function-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-code-len-width.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-extract-0-indices.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-extractval-array-idx.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-extractval-struct-idx.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-extractval-too-many-idxs.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-fixme-streaming-blob.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-fp-shift.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-function-argument-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-function-comdat-id.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-fwdref-type-mismatch-2.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-fwdref-type-mismatch.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-gep-mismatched-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-gep-operator-mismatched-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-global-var-comdat-id.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-insert-0-indices.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-inserted-value-type-mismatch.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-insertval-array-idx.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-insertval-struct-idx.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-insertval-too-many-idxs.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-invoke-mismatched-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-invoke-non-function-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-load-mismatched-explicit-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-load-pointer-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-load-ptr-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-metadata-not-followed-named-node.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-no-proper-module.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-non-vector-extractelement.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-non-vector-insertelement.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-non-vector-shufflevector.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-pointer-element-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-pr20485.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-too-big-fwdref.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-type-table-forward-ref.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-unexpected-eof.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-vector-element-type.bc directx-shader-compiler/test/Bitcode/Inputs/invalid-vector-length.bc directx-shader-compiler/test/Bitcode/Inputs/padding-garbage.bc directx-shader-compiler/test/Bitcode/Inputs/padding.bc directx-shader-compiler/test/Bitcode/PR23310.test 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directx-shader-compiler/test/Bitcode/ssse3_palignr.ll directx-shader-compiler/test/Bitcode/standardCIntrinsic.3.2.ll directx-shader-compiler/test/Bitcode/standardCIntrinsic.3.2.ll.bc directx-shader-compiler/test/Bitcode/tailcall.ll directx-shader-compiler/test/Bitcode/terminatorInstructions.3.2.ll directx-shader-compiler/test/Bitcode/terminatorInstructions.3.2.ll.bc directx-shader-compiler/test/Bitcode/upgrade-global-ctors.ll directx-shader-compiler/test/Bitcode/upgrade-global-ctors.ll.bc directx-shader-compiler/test/Bitcode/upgrade-loop-metadata.ll directx-shader-compiler/test/Bitcode/upgrade-loop-metadata.ll.bc directx-shader-compiler/test/Bitcode/upgrade-tbaa.ll directx-shader-compiler/test/Bitcode/use-list-order.ll directx-shader-compiler/test/Bitcode/variableArgumentIntrinsic.3.2.ll directx-shader-compiler/test/Bitcode/variableArgumentIntrinsic.3.2.ll.bc directx-shader-compiler/test/Bitcode/vectorInstructions.3.2.ll directx-shader-compiler/test/Bitcode/vectorInstructions.3.2.ll.bc 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directx-shader-compiler/test/CodeGen/NVPTX/atomics.ll directx-shader-compiler/test/CodeGen/NVPTX/bfe.ll directx-shader-compiler/test/CodeGen/NVPTX/bug17709.ll directx-shader-compiler/test/CodeGen/NVPTX/bug21465.ll directx-shader-compiler/test/CodeGen/NVPTX/bug22246.ll directx-shader-compiler/test/CodeGen/NVPTX/bug22322.ll directx-shader-compiler/test/CodeGen/NVPTX/call-with-alloca-buffer.ll directx-shader-compiler/test/CodeGen/NVPTX/callchain.ll directx-shader-compiler/test/CodeGen/NVPTX/calling-conv.ll directx-shader-compiler/test/CodeGen/NVPTX/compare-int.ll directx-shader-compiler/test/CodeGen/NVPTX/constant-vectors.ll directx-shader-compiler/test/CodeGen/NVPTX/convert-fp.ll directx-shader-compiler/test/CodeGen/NVPTX/convert-int-sm20.ll directx-shader-compiler/test/CodeGen/NVPTX/ctlz.ll directx-shader-compiler/test/CodeGen/NVPTX/ctpop.ll directx-shader-compiler/test/CodeGen/NVPTX/cttz.ll directx-shader-compiler/test/CodeGen/NVPTX/div-ri.ll directx-shader-compiler/test/CodeGen/NVPTX/envreg.ll directx-shader-compiler/test/CodeGen/NVPTX/extloadv.ll directx-shader-compiler/test/CodeGen/NVPTX/fast-math.ll directx-shader-compiler/test/CodeGen/NVPTX/fma-assoc.ll directx-shader-compiler/test/CodeGen/NVPTX/fma-disable.ll directx-shader-compiler/test/CodeGen/NVPTX/fma.ll directx-shader-compiler/test/CodeGen/NVPTX/fp-contract.ll directx-shader-compiler/test/CodeGen/NVPTX/fp-literals.ll directx-shader-compiler/test/CodeGen/NVPTX/fp16.ll directx-shader-compiler/test/CodeGen/NVPTX/function-align.ll directx-shader-compiler/test/CodeGen/NVPTX/generic-to-nvvm.ll directx-shader-compiler/test/CodeGen/NVPTX/global-ordering.ll directx-shader-compiler/test/CodeGen/NVPTX/globals_init.ll directx-shader-compiler/test/CodeGen/NVPTX/globals_lowering.ll directx-shader-compiler/test/CodeGen/NVPTX/gvar-init.ll directx-shader-compiler/test/CodeGen/NVPTX/half.ll directx-shader-compiler/test/CodeGen/NVPTX/i1-global.ll 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directx-shader-compiler/tools/clang/include/clang/Basic/TargetBuiltins.h directx-shader-compiler/tools/clang/include/clang/Basic/TargetCXXABI.h directx-shader-compiler/tools/clang/include/clang/Basic/TargetInfo.h directx-shader-compiler/tools/clang/include/clang/Basic/TargetOptions.h directx-shader-compiler/tools/clang/include/clang/Basic/TemplateKinds.h directx-shader-compiler/tools/clang/include/clang/Basic/TokenKinds.def directx-shader-compiler/tools/clang/include/clang/Basic/TokenKinds.h directx-shader-compiler/tools/clang/include/clang/Basic/TypeTraits.h directx-shader-compiler/tools/clang/include/clang/Basic/Version.h directx-shader-compiler/tools/clang/include/clang/Basic/Version.inc.in directx-shader-compiler/tools/clang/include/clang/Basic/VersionTuple.h directx-shader-compiler/tools/clang/include/clang/Basic/VirtualFileSystem.h directx-shader-compiler/tools/clang/include/clang/Basic/Visibility.h directx-shader-compiler/tools/clang/include/clang/Basic/arm_neon.td 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directx-shader-compiler/tools/clang/lib/ARCMigrate/Transforms.cpp directx-shader-compiler/tools/clang/lib/ARCMigrate/Transforms.h directx-shader-compiler/tools/clang/lib/AST/APValue.cpp directx-shader-compiler/tools/clang/lib/AST/ASTConsumer.cpp directx-shader-compiler/tools/clang/lib/AST/ASTContext.cpp directx-shader-compiler/tools/clang/lib/AST/ASTContextHLSL.cpp directx-shader-compiler/tools/clang/lib/AST/ASTDiagnostic.cpp directx-shader-compiler/tools/clang/lib/AST/ASTDumper.cpp directx-shader-compiler/tools/clang/lib/AST/ASTImporter.cpp directx-shader-compiler/tools/clang/lib/AST/ASTTypeTraits.cpp directx-shader-compiler/tools/clang/lib/AST/AttrImpl.cpp directx-shader-compiler/tools/clang/lib/AST/CMakeLists.txt directx-shader-compiler/tools/clang/lib/AST/CXXABI.h directx-shader-compiler/tools/clang/lib/AST/CXXInheritance.cpp directx-shader-compiler/tools/clang/lib/AST/Comment.cpp directx-shader-compiler/tools/clang/lib/AST/CommentBriefParser.cpp directx-shader-compiler/tools/clang/lib/AST/CommentCommandTraits.cpp directx-shader-compiler/tools/clang/lib/AST/CommentLexer.cpp directx-shader-compiler/tools/clang/lib/AST/CommentParser.cpp directx-shader-compiler/tools/clang/lib/AST/CommentSema.cpp directx-shader-compiler/tools/clang/lib/AST/Decl.cpp directx-shader-compiler/tools/clang/lib/AST/DeclBase.cpp directx-shader-compiler/tools/clang/lib/AST/DeclCXX.cpp directx-shader-compiler/tools/clang/lib/AST/DeclFriend.cpp directx-shader-compiler/tools/clang/lib/AST/DeclGroup.cpp directx-shader-compiler/tools/clang/lib/AST/DeclObjC.cpp directx-shader-compiler/tools/clang/lib/AST/DeclOpenMP.cpp directx-shader-compiler/tools/clang/lib/AST/DeclPrinter.cpp directx-shader-compiler/tools/clang/lib/AST/DeclTemplate.cpp directx-shader-compiler/tools/clang/lib/AST/DeclarationName.cpp directx-shader-compiler/tools/clang/lib/AST/Expr.cpp directx-shader-compiler/tools/clang/lib/AST/ExprCXX.cpp directx-shader-compiler/tools/clang/lib/AST/ExprClassification.cpp directx-shader-compiler/tools/clang/lib/AST/ExprConstant.cpp directx-shader-compiler/tools/clang/lib/AST/ExternalASTSource.cpp directx-shader-compiler/tools/clang/lib/AST/HlslBuiltinTypeDeclBuilder.cpp directx-shader-compiler/tools/clang/lib/AST/HlslTypes.cpp directx-shader-compiler/tools/clang/lib/AST/InheritViz.cpp directx-shader-compiler/tools/clang/lib/AST/ItaniumCXXABI.cpp directx-shader-compiler/tools/clang/lib/AST/ItaniumMangle.cpp directx-shader-compiler/tools/clang/lib/AST/Mangle.cpp directx-shader-compiler/tools/clang/lib/AST/MicrosoftCXXABI.cpp directx-shader-compiler/tools/clang/lib/AST/MicrosoftMangle.cpp directx-shader-compiler/tools/clang/lib/AST/NSAPI.cpp directx-shader-compiler/tools/clang/lib/AST/NestedNameSpecifier.cpp directx-shader-compiler/tools/clang/lib/AST/ParentMap.cpp directx-shader-compiler/tools/clang/lib/AST/RawCommentList.cpp directx-shader-compiler/tools/clang/lib/AST/RecordLayout.cpp directx-shader-compiler/tools/clang/lib/AST/RecordLayoutBuilder.cpp directx-shader-compiler/tools/clang/lib/AST/SelectorLocationsKind.cpp directx-shader-compiler/tools/clang/lib/AST/Stmt.cpp directx-shader-compiler/tools/clang/lib/AST/StmtIterator.cpp directx-shader-compiler/tools/clang/lib/AST/StmtPrinter.cpp directx-shader-compiler/tools/clang/lib/AST/StmtProfile.cpp directx-shader-compiler/tools/clang/lib/AST/StmtViz.cpp directx-shader-compiler/tools/clang/lib/AST/TemplateBase.cpp directx-shader-compiler/tools/clang/lib/AST/TemplateName.cpp directx-shader-compiler/tools/clang/lib/AST/Type.cpp directx-shader-compiler/tools/clang/lib/AST/TypeLoc.cpp directx-shader-compiler/tools/clang/lib/AST/TypePrinter.cpp directx-shader-compiler/tools/clang/lib/AST/VTTBuilder.cpp directx-shader-compiler/tools/clang/lib/AST/VTableBuilder.cpp directx-shader-compiler/tools/clang/lib/ASTMatchers/ASTMatchFinder.cpp directx-shader-compiler/tools/clang/lib/ASTMatchers/ASTMatchersInternal.cpp 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directx-shader-compiler/tools/clang/lib/Analysis/ScanfFormatString.cpp directx-shader-compiler/tools/clang/lib/Analysis/ThreadSafety.cpp directx-shader-compiler/tools/clang/lib/Analysis/ThreadSafetyCommon.cpp directx-shader-compiler/tools/clang/lib/Analysis/ThreadSafetyLogical.cpp directx-shader-compiler/tools/clang/lib/Analysis/ThreadSafetyTIL.cpp directx-shader-compiler/tools/clang/lib/Analysis/UninitializedValues.cpp directx-shader-compiler/tools/clang/lib/Basic/Attributes.cpp directx-shader-compiler/tools/clang/lib/Basic/Builtins.cpp directx-shader-compiler/tools/clang/lib/Basic/CMakeLists.txt directx-shader-compiler/tools/clang/lib/Basic/CharInfo.cpp directx-shader-compiler/tools/clang/lib/Basic/Diagnostic.cpp directx-shader-compiler/tools/clang/lib/Basic/DiagnosticIDs.cpp directx-shader-compiler/tools/clang/lib/Basic/DiagnosticOptions.cpp directx-shader-compiler/tools/clang/lib/Basic/FileManager.cpp directx-shader-compiler/tools/clang/lib/Basic/FileSystemStatCache.cpp directx-shader-compiler/tools/clang/lib/Basic/IdentifierTable.cpp directx-shader-compiler/tools/clang/lib/Basic/LangOptions.cpp directx-shader-compiler/tools/clang/lib/Basic/Module.cpp directx-shader-compiler/tools/clang/lib/Basic/ObjCRuntime.cpp directx-shader-compiler/tools/clang/lib/Basic/OpenMPKinds.cpp directx-shader-compiler/tools/clang/lib/Basic/OperatorPrecedence.cpp directx-shader-compiler/tools/clang/lib/Basic/SanitizerBlacklist.cpp directx-shader-compiler/tools/clang/lib/Basic/Sanitizers.cpp directx-shader-compiler/tools/clang/lib/Basic/SourceLocation.cpp directx-shader-compiler/tools/clang/lib/Basic/SourceManager.cpp directx-shader-compiler/tools/clang/lib/Basic/TargetInfo.cpp directx-shader-compiler/tools/clang/lib/Basic/Targets.cpp directx-shader-compiler/tools/clang/lib/Basic/TokenKinds.cpp directx-shader-compiler/tools/clang/lib/Basic/Version.cpp directx-shader-compiler/tools/clang/lib/Basic/VersionTuple.cpp directx-shader-compiler/tools/clang/lib/Basic/VirtualFileSystem.cpp directx-shader-compiler/tools/clang/lib/Basic/Warnings.cpp directx-shader-compiler/tools/clang/lib/CMakeLists.txt directx-shader-compiler/tools/clang/lib/CodeGen/ABIInfo.h directx-shader-compiler/tools/clang/lib/CodeGen/BackendUtil.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGAtomic.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGBlocks.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGBlocks.h directx-shader-compiler/tools/clang/lib/CodeGen/CGBuilder.h directx-shader-compiler/tools/clang/lib/CodeGen/CGBuiltin.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGCUDANV.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGCUDARuntime.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGCUDARuntime.h directx-shader-compiler/tools/clang/lib/CodeGen/CGCXX.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGCXXABI.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGCXXABI.h 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directx-shader-compiler/tools/clang/lib/CodeGen/CGHLSLMS.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGHLSLMSFinishCodeGen.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGHLSLMSHelper.h directx-shader-compiler/tools/clang/lib/CodeGen/CGHLSLRootSignature.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGHLSLRuntime.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGHLSLRuntime.h directx-shader-compiler/tools/clang/lib/CodeGen/CGLoopInfo.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGLoopInfo.h directx-shader-compiler/tools/clang/lib/CodeGen/CGObjC.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGObjCGNU.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGObjCMac.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGObjCRuntime.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGObjCRuntime.h directx-shader-compiler/tools/clang/lib/CodeGen/CGOpenCLRuntime.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGOpenCLRuntime.h directx-shader-compiler/tools/clang/lib/CodeGen/CGOpenMPRuntime.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGOpenMPRuntime.h directx-shader-compiler/tools/clang/lib/CodeGen/CGRecordLayout.h directx-shader-compiler/tools/clang/lib/CodeGen/CGRecordLayoutBuilder.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGStmt.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGStmtOpenMP.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGVTT.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGVTables.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CGVTables.h directx-shader-compiler/tools/clang/lib/CodeGen/CGValue.h directx-shader-compiler/tools/clang/lib/CodeGen/CMakeLists.txt directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenABITypes.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenAction.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenFunction.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenFunction.h directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenModule.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenModule.h directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenPGO.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenPGO.h directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenTBAA.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenTBAA.h directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenTypes.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CodeGenTypes.h directx-shader-compiler/tools/clang/lib/CodeGen/CoverageMappingGen.cpp directx-shader-compiler/tools/clang/lib/CodeGen/CoverageMappingGen.h directx-shader-compiler/tools/clang/lib/CodeGen/EHScopeStack.h directx-shader-compiler/tools/clang/lib/CodeGen/ItaniumCXXABI.cpp directx-shader-compiler/tools/clang/lib/CodeGen/MicrosoftCXXABI.cpp directx-shader-compiler/tools/clang/lib/CodeGen/ModuleBuilder.cpp directx-shader-compiler/tools/clang/lib/CodeGen/ObjectFilePCHContainerOperations.cpp directx-shader-compiler/tools/clang/lib/CodeGen/README.txt directx-shader-compiler/tools/clang/lib/CodeGen/SanitizerMetadata.cpp directx-shader-compiler/tools/clang/lib/CodeGen/SanitizerMetadata.h directx-shader-compiler/tools/clang/lib/CodeGen/TargetInfo.cpp directx-shader-compiler/tools/clang/lib/CodeGen/TargetInfo.h directx-shader-compiler/tools/clang/lib/Driver/Action.cpp directx-shader-compiler/tools/clang/lib/Driver/CMakeLists.txt directx-shader-compiler/tools/clang/lib/Driver/Compilation.cpp directx-shader-compiler/tools/clang/lib/Driver/CrossWindowsToolChain.cpp directx-shader-compiler/tools/clang/lib/Driver/Driver.cpp directx-shader-compiler/tools/clang/lib/Driver/DriverOptions.cpp directx-shader-compiler/tools/clang/lib/Driver/InputInfo.h directx-shader-compiler/tools/clang/lib/Driver/Job.cpp directx-shader-compiler/tools/clang/lib/Driver/MSVCToolChain.cpp directx-shader-compiler/tools/clang/lib/Driver/MinGWToolChain.cpp directx-shader-compiler/tools/clang/lib/Driver/Multilib.cpp directx-shader-compiler/tools/clang/lib/Driver/Phases.cpp directx-shader-compiler/tools/clang/lib/Driver/SanitizerArgs.cpp directx-shader-compiler/tools/clang/lib/Driver/Tool.cpp directx-shader-compiler/tools/clang/lib/Driver/ToolChain.cpp directx-shader-compiler/tools/clang/lib/Driver/ToolChains.cpp directx-shader-compiler/tools/clang/lib/Driver/ToolChains.h directx-shader-compiler/tools/clang/lib/Driver/Tools.cpp directx-shader-compiler/tools/clang/lib/Driver/Tools.h directx-shader-compiler/tools/clang/lib/Driver/Types.cpp directx-shader-compiler/tools/clang/lib/Edit/CMakeLists.txt directx-shader-compiler/tools/clang/lib/Edit/Commit.cpp directx-shader-compiler/tools/clang/lib/Edit/EditedSource.cpp directx-shader-compiler/tools/clang/lib/Edit/RewriteObjCFoundationAPI.cpp directx-shader-compiler/tools/clang/lib/Format/BreakableToken.cpp directx-shader-compiler/tools/clang/lib/Format/BreakableToken.h directx-shader-compiler/tools/clang/lib/Format/CMakeLists.txt directx-shader-compiler/tools/clang/lib/Format/ContinuationIndenter.cpp directx-shader-compiler/tools/clang/lib/Format/ContinuationIndenter.h directx-shader-compiler/tools/clang/lib/Format/Encoding.h directx-shader-compiler/tools/clang/lib/Format/Format.cpp directx-shader-compiler/tools/clang/lib/Format/FormatToken.cpp directx-shader-compiler/tools/clang/lib/Format/FormatToken.h directx-shader-compiler/tools/clang/lib/Format/TokenAnnotator.cpp directx-shader-compiler/tools/clang/lib/Format/TokenAnnotator.h directx-shader-compiler/tools/clang/lib/Format/UnwrappedLineFormatter.cpp directx-shader-compiler/tools/clang/lib/Format/UnwrappedLineFormatter.h directx-shader-compiler/tools/clang/lib/Format/UnwrappedLineParser.cpp directx-shader-compiler/tools/clang/lib/Format/UnwrappedLineParser.h directx-shader-compiler/tools/clang/lib/Format/WhitespaceManager.cpp directx-shader-compiler/tools/clang/lib/Format/WhitespaceManager.h directx-shader-compiler/tools/clang/lib/Frontend/ASTConsumers.cpp directx-shader-compiler/tools/clang/lib/Frontend/ASTMerge.cpp directx-shader-compiler/tools/clang/lib/Frontend/ASTUnit.cpp directx-shader-compiler/tools/clang/lib/Frontend/CMakeLists.txt directx-shader-compiler/tools/clang/lib/Frontend/CacheTokens.cpp directx-shader-compiler/tools/clang/lib/Frontend/ChainedDiagnosticConsumer.cpp directx-shader-compiler/tools/clang/lib/Frontend/ChainedIncludesSource.cpp directx-shader-compiler/tools/clang/lib/Frontend/CodeGenOptions.cpp directx-shader-compiler/tools/clang/lib/Frontend/CompilerInstance.cpp directx-shader-compiler/tools/clang/lib/Frontend/CompilerInvocation.cpp directx-shader-compiler/tools/clang/lib/Frontend/CreateInvocationFromCommandLine.cpp directx-shader-compiler/tools/clang/lib/Frontend/DependencyFile.cpp directx-shader-compiler/tools/clang/lib/Frontend/DependencyGraph.cpp directx-shader-compiler/tools/clang/lib/Frontend/DiagnosticRenderer.cpp directx-shader-compiler/tools/clang/lib/Frontend/FrontendAction.cpp directx-shader-compiler/tools/clang/lib/Frontend/FrontendActions.cpp directx-shader-compiler/tools/clang/lib/Frontend/FrontendOptions.cpp directx-shader-compiler/tools/clang/lib/Frontend/HeaderIncludeGen.cpp directx-shader-compiler/tools/clang/lib/Frontend/InitHeaderSearch.cpp directx-shader-compiler/tools/clang/lib/Frontend/InitPreprocessor.cpp directx-shader-compiler/tools/clang/lib/Frontend/LangStandards.cpp directx-shader-compiler/tools/clang/lib/Frontend/LayoutOverrideSource.cpp directx-shader-compiler/tools/clang/lib/Frontend/LogDiagnosticPrinter.cpp directx-shader-compiler/tools/clang/lib/Frontend/ModuleDependencyCollector.cpp directx-shader-compiler/tools/clang/lib/Frontend/MultiplexConsumer.cpp directx-shader-compiler/tools/clang/lib/Frontend/PCHContainerOperations.cpp directx-shader-compiler/tools/clang/lib/Frontend/PrintPreprocessedOutput.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/CMakeLists.txt directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/FixItRewriter.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/FrontendActions_rewrite.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/HTMLPrint.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/InclusionRewriter.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/RewriteMacros.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/RewriteModernObjC.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/RewriteObjC.cpp directx-shader-compiler/tools/clang/lib/Frontend/Rewrite/RewriteTest.cpp directx-shader-compiler/tools/clang/lib/Frontend/SerializedDiagnosticPrinter.cpp directx-shader-compiler/tools/clang/lib/Frontend/SerializedDiagnosticReader.cpp directx-shader-compiler/tools/clang/lib/Frontend/TextDiagnostic.cpp directx-shader-compiler/tools/clang/lib/Frontend/TextDiagnosticBuffer.cpp 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directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/MacOSKeychainAPIChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/MacOSXAPIChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/MallocChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/MallocOverflowSecurityChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/MallocSizeofChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/NSAutoreleasePoolChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/NSErrorChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/NoReturnFunctionChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/NonNullParamChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/ObjCAtSyncChecker.cpp directx-shader-compiler/tools/clang/lib/StaticAnalyzer/Checkers/ObjCContainersASTChecker.cpp 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directx-shader-compiler/unittests/IR/InstructionsTest.cpp directx-shader-compiler/unittests/IR/LegacyPassManagerTest.cpp directx-shader-compiler/unittests/IR/MDBuilderTest.cpp directx-shader-compiler/unittests/IR/MetadataTest.cpp directx-shader-compiler/unittests/IR/PassManagerTest.cpp directx-shader-compiler/unittests/IR/PatternMatch.cpp directx-shader-compiler/unittests/IR/TypeBuilderTest.cpp directx-shader-compiler/unittests/IR/TypesTest.cpp directx-shader-compiler/unittests/IR/UseTest.cpp directx-shader-compiler/unittests/IR/UserTest.cpp directx-shader-compiler/unittests/IR/ValueHandleTest.cpp directx-shader-compiler/unittests/IR/ValueMapTest.cpp directx-shader-compiler/unittests/IR/ValueTest.cpp directx-shader-compiler/unittests/IR/VerifierTest.cpp directx-shader-compiler/unittests/IR/WaymarkTest.cpp directx-shader-compiler/unittests/Linker/CMakeLists.txt directx-shader-compiler/unittests/Linker/LinkModulesTest.cpp directx-shader-compiler/unittests/MC/CMakeLists.txt directx-shader-compiler/unittests/MC/Disassembler.cpp directx-shader-compiler/unittests/MC/StringTableBuilderTest.cpp directx-shader-compiler/unittests/MC/YAMLTest.cpp directx-shader-compiler/unittests/Makefile.unittest directx-shader-compiler/unittests/Option/CMakeLists.txt directx-shader-compiler/unittests/Option/OptionParsingTest.cpp directx-shader-compiler/unittests/Option/Opts.td directx-shader-compiler/unittests/ProfileData/CMakeLists.txt directx-shader-compiler/unittests/ProfileData/CoverageMappingTest.cpp directx-shader-compiler/unittests/ProfileData/InstrProfTest.cpp directx-shader-compiler/unittests/Support/AlignOfTest.cpp directx-shader-compiler/unittests/Support/AllocatorTest.cpp directx-shader-compiler/unittests/Support/ArrayRecyclerTest.cpp directx-shader-compiler/unittests/Support/BlockFrequencyTest.cpp directx-shader-compiler/unittests/Support/BranchProbabilityTest.cpp directx-shader-compiler/unittests/Support/CMakeLists.txt directx-shader-compiler/unittests/Support/Casting.cpp directx-shader-compiler/unittests/Support/CommandLineTest.cpp directx-shader-compiler/unittests/Support/CompressionTest.cpp directx-shader-compiler/unittests/Support/ConvertUTFTest.cpp directx-shader-compiler/unittests/Support/DataExtractorTest.cpp directx-shader-compiler/unittests/Support/DwarfTest.cpp directx-shader-compiler/unittests/Support/EndianStreamTest.cpp directx-shader-compiler/unittests/Support/EndianTest.cpp directx-shader-compiler/unittests/Support/ErrorOrTest.cpp directx-shader-compiler/unittests/Support/FileOutputBufferTest.cpp directx-shader-compiler/unittests/Support/IteratorTest.cpp directx-shader-compiler/unittests/Support/LEB128Test.cpp directx-shader-compiler/unittests/Support/LineIteratorTest.cpp directx-shader-compiler/unittests/Support/LockFileManagerTest.cpp directx-shader-compiler/unittests/Support/MD5Test.cpp directx-shader-compiler/unittests/Support/ManagedStatic.cpp directx-shader-compiler/unittests/Support/MathExtrasTest.cpp directx-shader-compiler/unittests/Support/MemoryBufferTest.cpp directx-shader-compiler/unittests/Support/MemoryTest.cpp directx-shader-compiler/unittests/Support/Path.cpp directx-shader-compiler/unittests/Support/ProcessTest.cpp directx-shader-compiler/unittests/Support/ProgramTest.cpp directx-shader-compiler/unittests/Support/RegexTest.cpp directx-shader-compiler/unittests/Support/ScaledNumberTest.cpp directx-shader-compiler/unittests/Support/SourceMgrTest.cpp directx-shader-compiler/unittests/Support/SpecialCaseListTest.cpp directx-shader-compiler/unittests/Support/StreamingMemoryObject.cpp directx-shader-compiler/unittests/Support/StringPool.cpp directx-shader-compiler/unittests/Support/SwapByteOrderTest.cpp directx-shader-compiler/unittests/Support/TargetRegistry.cpp directx-shader-compiler/unittests/Support/ThreadLocalTest.cpp directx-shader-compiler/unittests/Support/TimeValueTest.cpp directx-shader-compiler/unittests/Support/UnicodeTest.cpp directx-shader-compiler/unittests/Support/YAMLIOTest.cpp directx-shader-compiler/unittests/Support/YAMLParserTest.cpp directx-shader-compiler/unittests/Support/formatted_raw_ostream_test.cpp directx-shader-compiler/unittests/Support/raw_ostream_test.cpp directx-shader-compiler/unittests/Support/raw_pwrite_stream_test.cpp directx-shader-compiler/unittests/Transforms/CMakeLists.txt directx-shader-compiler/unittests/Transforms/IPO/CMakeLists.txt directx-shader-compiler/unittests/Transforms/IPO/LowerBitSets.cpp directx-shader-compiler/unittests/Transforms/Utils/ASanStackFrameLayoutTest.cpp directx-shader-compiler/unittests/Transforms/Utils/CMakeLists.txt directx-shader-compiler/unittests/Transforms/Utils/Cloning.cpp directx-shader-compiler/unittests/Transforms/Utils/IntegerDivision.cpp directx-shader-compiler/unittests/Transforms/Utils/Local.cpp directx-shader-compiler/unittests/Transforms/Utils/ValueMapperTest.cpp directx-shader-compiler/utils/DSAclean.py directx-shader-compiler/utils/DSAextract.py directx-shader-compiler/utils/FileCheck/CMakeLists.txt directx-shader-compiler/utils/FileCheck/FileCheck.cpp directx-shader-compiler/utils/GenLibDeps.pl directx-shader-compiler/utils/GetCommitInfo.py directx-shader-compiler/utils/GetRepositoryPath directx-shader-compiler/utils/GetSourceVersion directx-shader-compiler/utils/KillTheDoctor/CMakeLists.txt directx-shader-compiler/utils/KillTheDoctor/KillTheDoctor.cpp directx-shader-compiler/utils/LLVMBuild.txt directx-shader-compiler/utils/Misc/zkill directx-shader-compiler/utils/PerfectShuffle/CMakeLists.txt directx-shader-compiler/utils/PerfectShuffle/PerfectShuffle.cpp directx-shader-compiler/utils/TableGen/AsmMatcherEmitter.cpp directx-shader-compiler/utils/TableGen/AsmWriterEmitter.cpp directx-shader-compiler/utils/TableGen/AsmWriterInst.cpp directx-shader-compiler/utils/TableGen/AsmWriterInst.h directx-shader-compiler/utils/TableGen/CMakeLists.txt directx-shader-compiler/utils/TableGen/CTagsEmitter.cpp directx-shader-compiler/utils/TableGen/CallingConvEmitter.cpp directx-shader-compiler/utils/TableGen/CodeEmitterGen.cpp directx-shader-compiler/utils/TableGen/CodeGenDAGPatterns.cpp directx-shader-compiler/utils/TableGen/CodeGenDAGPatterns.h directx-shader-compiler/utils/TableGen/CodeGenInstruction.cpp directx-shader-compiler/utils/TableGen/CodeGenInstruction.h directx-shader-compiler/utils/TableGen/CodeGenIntrinsics.h directx-shader-compiler/utils/TableGen/CodeGenMapTable.cpp directx-shader-compiler/utils/TableGen/CodeGenRegisters.cpp directx-shader-compiler/utils/TableGen/CodeGenRegisters.h directx-shader-compiler/utils/TableGen/CodeGenSchedule.cpp directx-shader-compiler/utils/TableGen/CodeGenSchedule.h directx-shader-compiler/utils/TableGen/CodeGenTarget.cpp directx-shader-compiler/utils/TableGen/CodeGenTarget.h directx-shader-compiler/utils/TableGen/DAGISelEmitter.cpp directx-shader-compiler/utils/TableGen/DAGISelMatcher.cpp directx-shader-compiler/utils/TableGen/DAGISelMatcher.h directx-shader-compiler/utils/TableGen/DAGISelMatcherEmitter.cpp directx-shader-compiler/utils/TableGen/DAGISelMatcherGen.cpp directx-shader-compiler/utils/TableGen/DAGISelMatcherOpt.cpp directx-shader-compiler/utils/TableGen/DFAPacketizerEmitter.cpp directx-shader-compiler/utils/TableGen/DisassemblerEmitter.cpp directx-shader-compiler/utils/TableGen/FastISelEmitter.cpp directx-shader-compiler/utils/TableGen/FixedLenDecoderEmitter.cpp directx-shader-compiler/utils/TableGen/InstrInfoEmitter.cpp directx-shader-compiler/utils/TableGen/IntrinsicEmitter.cpp directx-shader-compiler/utils/TableGen/LLVMBuild.txt directx-shader-compiler/utils/TableGen/OptParserEmitter.cpp directx-shader-compiler/utils/TableGen/PseudoLoweringEmitter.cpp directx-shader-compiler/utils/TableGen/RegisterInfoEmitter.cpp directx-shader-compiler/utils/TableGen/SequenceToOffsetTable.h directx-shader-compiler/utils/TableGen/SubtargetEmitter.cpp directx-shader-compiler/utils/TableGen/TableGen.cpp directx-shader-compiler/utils/TableGen/TableGenBackends.h directx-shader-compiler/utils/TableGen/X86DisassemblerShared.h directx-shader-compiler/utils/TableGen/X86DisassemblerTables.cpp directx-shader-compiler/utils/TableGen/X86DisassemblerTables.h directx-shader-compiler/utils/TableGen/X86ModRMFilters.cpp directx-shader-compiler/utils/TableGen/X86ModRMFilters.h directx-shader-compiler/utils/TableGen/X86RecognizableInstr.cpp directx-shader-compiler/utils/TableGen/X86RecognizableInstr.h directx-shader-compiler/utils/TableGen/module.modulemap directx-shader-compiler/utils/TableGen/tdtags directx-shader-compiler/utils/UpdateCMakeLists.pl directx-shader-compiler/utils/appveyor/appveyor_test.ps1 directx-shader-compiler/utils/bisect directx-shader-compiler/utils/buildit/GNUmakefile directx-shader-compiler/utils/buildit/build_llvm directx-shader-compiler/utils/check-each-file directx-shader-compiler/utils/clang-parse-diagnostics-file 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directx-shader-compiler/utils/llvm-build/llvmbuild/componentinfo.py directx-shader-compiler/utils/llvm-build/llvmbuild/configutil.py directx-shader-compiler/utils/llvm-build/llvmbuild/main.py directx-shader-compiler/utils/llvm-build/llvmbuild/util.py directx-shader-compiler/utils/llvm-compilers-check directx-shader-compiler/utils/llvm-native-gxx directx-shader-compiler/utils/llvm.grm directx-shader-compiler/utils/llvm.natvis directx-shader-compiler/utils/llvmdo directx-shader-compiler/utils/llvmgrep directx-shader-compiler/utils/makellvm directx-shader-compiler/utils/not/CMakeLists.txt directx-shader-compiler/utils/not/not.cpp directx-shader-compiler/utils/release/export.sh directx-shader-compiler/utils/release/findRegressions-nightly.py directx-shader-compiler/utils/release/findRegressions-simple.py directx-shader-compiler/utils/release/merge.sh directx-shader-compiler/utils/release/tag.sh directx-shader-compiler/utils/release/test-release.sh directx-shader-compiler/utils/shuffle_fuzz.py directx-shader-compiler/utils/sort_includes.py directx-shader-compiler/utils/test_debuginfo.pl directx-shader-compiler/utils/testgen/mc-bundling-x86-gen.py directx-shader-compiler/utils/textmate/README directx-shader-compiler/utils/textmate/TableGen.tmbundle/Syntaxes/TableGen.tmLanguage directx-shader-compiler/utils/textmate/TableGen.tmbundle/info.plist directx-shader-compiler/utils/update_llc_test_checks.py directx-shader-compiler/utils/valgrind/i386-pc-linux-gnu.supp directx-shader-compiler/utils/valgrind/x86_64-pc-linux-gnu.supp directx-shader-compiler/utils/version/CMakeLists.txt directx-shader-compiler/utils/version/gen_version.py directx-shader-compiler/utils/version/latest-release.json directx-shader-compiler/utils/version/version.inc directx-shader-compiler/utils/wciia.py directx-shader-compiler/utils/yaml-bench/CMakeLists.txt directx-shader-compiler/utils/yaml-bench/YAMLBench.cpp