salsa
0.4.0
Actor.cc
1
#include "Actor.hh"
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namespace
Salsa {
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4
std::sig_atomic_t
Actor::msInterrupted
= 0;
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Actor::Actor
() :
Object
()
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{
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}
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Actor::~Actor
()
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{
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}
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void
Actor::signalHandler
(
int
signalNumber)
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{
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interrupted
(signalNumber);
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SPD_TRACE(
"Interrupted with signal [{}]"
,
msInterrupted
);
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SPD_TRACE(
"Shutting down..."
);
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}
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}
// namespace Salsa
Salsa::Actor::~Actor
virtual ~Actor()
Definition:
Actor.cc:12
Salsa::Actor::signalHandler
static void signalHandler(int signalNumber)
Setter salsa interruption.
Definition:
Actor.cc:19
Salsa::Actor::Actor
Actor()
Definition:
Actor.cc:6
Salsa::Actor::msInterrupted
static std::sig_atomic_t msInterrupted
flag if salsa is interrupted
Definition:
Actor.hh:44
Salsa::Object
Base Salsa Object class.
Definition:
Object.hh:15
Salsa::Actor::interrupted
static std::sig_atomic_t interrupted()
Returns if salsa is interrupted.
Definition:
Actor.hh:35
base
Actor.cc
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